Most games today seem to use these "pre-recorded, rendered by game engine" and "using in-game assets" cut scenes.
Rendered by game engine doesn't mean it's rendered by your console, it probably is rendered by a high end PC developer station running the game engine much faster than a console, or even rendering a frame per second and edited and post-processed to full motion video.
I think MGS4 is one of the rare games today that render most (all?) of it's cutscenes truly in-game.
Rendered by game engine doesn't mean it's rendered by your console, it probably is rendered by a high end PC developer station running the game engine much faster than a console, or even rendering a frame per second and edited and post-processed to full motion video.
I think MGS4 is one of the rare games today that render most (all?) of it's cutscenes truly in-game.