[360] Alan Wake - Still awake

Discussion in 'Console Gaming' started by Need 2 Know, Aug 19, 2008.

  1. nightshade

    nightshade Wookies love cookies!
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    I don't think its using 64bit HDR, that coupled up with 4*MSAA in 720p buffer is just too much.
     
  2. Hazuki Ryu

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    I think that's what was on the Alan Wake faq a while ago, so what do you think it is?
     
  3. TheAlSpark

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    "Awhile" ago could have meant the PC edition.
     
  4. Hazuki Ryu

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    That's very likely. Anyway I'm trying to get an understanding of how much of the edram bandwidth is lost when tilling is involved and how much is left, either way it would seem to me based on what little knowledge I have that for the framebuffer to fit in the 360's edram with hdr and AA it needs to be below 720p correct?
     
    #344 Hazuki Ryu, Feb 24, 2010
    Last edited by a moderator: Feb 24, 2010
  5. nightshade

    nightshade Wookies love cookies!
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    Yup, that's the case if tiling is to be avoided.
    I can't tell about the actual size as I am not certain of it..though I believe Al can certainly tell you about it.
     
  6. TheAlSpark

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    :lol: Well, to have 4xMSAA, FP16, it would have to be sub-SD. And that's if we assume it is a forward renderer (you'd have just over 109K pixels to use). Since we have no details on their engine at all... well, all I can say is that a single 4xMSAA FP16 720p buffer will be 29MB. Multiply by the number of render targets + depth buffer.

    Btw, you're losing geometry processing performance rather than eDRAM bandwidth.
     
  7. warb

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    4xMSAA has been suggested. It's probably safe to assume the framebuffer doesn't fit into edram.
     
  8. Hazuki Ryu

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    I see, thanks.
     
  9. TheAlSpark

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    Well, who knows. :) Maybe they're using light pre-pass or deferred shading & they do the colour & lighting in FP16. Or they're just calling the 7e3 format "HDR" or they're doing something else. *shrug* No info.
     
  10. Hazuki Ryu

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    I'm sure the tech analysis will be very interesting once the game is out.
     
  11. scently

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    The already mentioned that it is 4XMSAA.
     
  12. eloyc

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    Jacket...

    I've always thought that the jacket is weird. It looks way too bulky and stiff, as if he wears another jacket under this one.

    I don't think that is something that artists couldn't "fix". They just did it like that.

    Alan Wake graphics look pretty good, but the jacket is plain ugly, in my opinion.
     
  13. groper

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    Personally I think that they have done great work with the clothes. The jacket is supposed to be bulky as Alan wears it over another hoodie jacket. And although this may result in some slight clipping issues in the spot under the armpits, still their clothes modeling (textile surfaces and physics) looks phenomenal and a benchmark for future games.
     
    #353 groper, Feb 25, 2010
    Last edited by a moderator: Feb 25, 2010
  14. scently

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    Funny, I think the jacket look realistic. Very realistic actually.
     
  15. ultragpu

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    The sleeves on the jacket are really low poly, when you look at them from a lateral view the folding parts are basically sharp triangle so they stick out like a sore thumb. It'd be best if they go with the normalmap route rather than polygons for the sleeve folds imo.
     
  16. eloyc

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    Or a clever combination between both. In my opinion, wrinkles and folds look ugly on a low polygon geometry... like a fake texture painted on a tube and I've seen this rather frequently, this generation (such as the sleeves in soccer games).

    Well... it seems that Alan's jacket is becoming a 'love it or hate it' matter, instead of other technical aspects or the game itself. 'The jacket is wack' :D
     
  17. groper

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    Using real geometry (and bm on top of it) to represent wrincles and folds in a more believable 3dimensional way, is certainly better than the traditional method that is only able to render a rather 2.5D visual representation of the clothes surface.
     
  18. scently

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  19. Billy Idol

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    Bah, I hate cliffhanger:

    http://www.computerandvideogames.com/article.php?id=237763

    but who cares as long as the game is good!?
     
  20. JB9861

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