Any more juvenile hyperbole that you want to dish out?
Some of you are so ridiculous. Not all problems are the same. You can have the best QA in the world and not be able to predict a problem that only shows up in appreciable quantity after a long time. And what electronics factory has a 4ppm failure rate?
What if, for example, the RoHS compliance was part of the problem? Before XB360, has anyone on the planet mass produced (i.e. millions sold) a compact CE product that has over 100W power consumption in the lead-free solder era?
There's no data on this stuff, and there's only a handful of companies capable of this kind of volume (Microsoft doesn't make the consoles themselves, genius). Firing people isn't going to solve anything.
The issue with the x360 was not the "extremly new design and the chalange and so on",but the dirty cheap and low quality components.Possibly with this components a simple dvd player will fail too:
http://www.xbox-scene.com/xbox1data/sep/EElFlyVlyluEAGwwQU.php
Asian Manufacturers About RRoD: Microsoft is too Cheap
>> From smarthouse.com.au:
Robbie Bach, president of Microsoft's entertainment and devices division, declined in an interview to say what specifically caused the failures or how high the failure rate has been, but Asian manufacturers of the Xbox 360 who have been pressured by Microsoft to lower costs by as much as 15% say that the problem is caused by poor Microsoft design and the Company buying low cost components in an effort to beat Sony.
Recently Microsoft adopted various strategies to be more cost competitive with its Xbox 360 game consoles, with moves including asking for a price reduction from Taiwan-based component makers and working with Lite-On IT for its add-on HD-DVD drive, according to sources in Taiwan.
One Asian manufacturer that SmartHouse spoke to on Friday said "Microsoft have known of this problem for a long time. They are trying to blame component manufacturers but it was a combination of bad design and them (Microsoft) wanting everything cheap. This is what caused the problem along with them wanting to beat Sony to market. A lot of manufacturers were pushed to deliver components without much testing of the components working together inside the console".