Ooh-videogames
Regular
5 pages and no response from ERP.
Ooh-videogames said:5 pages and no response from ERP.
Eagle-Vision said:RE4 is not the best looking GC game, Rebel Strike is, which is in a complete different level, and having at least twice its rendering quality should be enough.
pc999 said:Personally I hope for a UT2007, it also should be great to compare the 3 consoles.
nintenho said:You do realize just how bad this is for people who hate ******s, right?
It would be pretty hard to imagine that all the bumpmapping would make it across to the rev version with the small amount of ram and all.
function said:Just goes to show how tastes differ. I thought RE4 was a great looking game, but Rebel Strike didn't impress me. Check list of features aside, the game was ugly, barren and a little glitchy. Looked like they were trying to spread what the GC had to offer far too thinly. Didn't impress anyone else that saw it either (EDIT - meaning the folks I know, that I witnessed witnessing it /EDIT).
It really showed in the on foot sections though, which looked bad despite limited environmentss and were host to some of the most unrewarding gameplay I've spent money on in recent years.
nintenho said:You do realize just how bad this is for people who hate ******s, right?
It would be pretty hard to imagine that all the bumpmapping would make it across to the rev version with the small amount of ram and all.
nintenho said:You do realize just how bad this is for people who hate ******s, right?
It would be pretty hard to imagine that all the bumpmapping would make it across to the rev version with the small amount of ram and all.
Gameplay wise, it really lacked, that's true. On a technical level however, it's far superior than anything else on the GCN.function said:Just goes to show how tastes differ. I thought RE4 was a great looking game, but Rebel Strike didn't impress me. Check list of features aside, the game was ugly, barren and a little glitchy. Looked like they were trying to spread what the GC had to offer far too thinly. Didn't impress anyone else that saw it either (EDIT - meaning the folks I know, that I witnessed witnessing it /EDIT).
It really showed in the on foot sections though, which looked bad despite limited environmentss and were host to some of the most unrewarding gameplay I've spent money on in recent years.
function said:Just goes to show how tastes differ. I thought RE4 was a great looking game, but Rebel Strike didn't impress me. Check list of features aside, the game was ugly, barren and a little glitchy. Looked like they were trying to spread what the GC had to offer far too thinly. Didn't impress anyone else that saw it either (EDIT - meaning the folks I know, that I witnessed witnessing it /EDIT).
It really showed in the on foot sections though, which looked bad despite limited environmentss and were host to some of the most unrewarding gameplay I've spent money on in recent years.
The soft shadows covering the forest (and everything on it) while subly moving around are really amazing. Can't wait to see more of Lair >_<Li Mu Bai said:The lighting engine is the Cube's best
Li Mu Bai said:Whoa there function! Let me clarify, I was referring to the feature-list utilized, & definitely not the gameplay. The on foot animation was horrific, bland, & limited with regards as to what you could do gameplay-wise. The flight missions were definitely better, but the fixed camera annoyed me at times, nonetheless it was a showcase of the GC's power & potential. The lighting engine is the Cube's best, 2nd I give the nod to RE4. Overall, RE4 surpasses this where it matters by miles, (the gameplay) & boasts some impressive technical highlights & visuals as well.
ninzel said:Couple of things I was really hoping ofr this gen from graphics.
1. Nicer cleaner presentations from games. No jaggies for example.AA and AF being used extensively, FFS I was playing PC games 3 years ago, with 4XA and 8XAF, you would think by now it would be standard on consoles.
2. More extensive use of real time lighting and shadows. Realy adds to the depth and dimension of 3d games.
3. Most importantly....detail. All those little touches that can bring a game world alive. Birds, bugs,realistc weather system with things like dynamic wind rain, sun clouds etc. Little eices of garbage, etc . Alltose little touches that immerse you in the game world and make it seem that much more real. Create a world that exists regardless of my presence and input.
Unfortunately all the power so far seems to be being used to produce just higher res version of games we are already playing with these dead empty game worlds.
Eagle-Vision said:The soft shadows covering the forest (and everything on it) while subly moving around are really amazing
Li Mu Bai said:Back on topic. Where art thou ERP? I also have recently heard that Broadway pumps out more than 2x the in-game fully textured & fully lit polygon output of the Gekko.
Li Mu Bai said:Back on topic. Where art thou ERP? I also have recently heard that Broadway pumps out more than 2x the in-game fully textured & fully lit polygon output of the Gekko.
GwymWeepa said:I thought the gpu would be called hollywood.
pc999 said:Protecting his NDA I guess.
Li Mu Bai said:Back on topic. Where art thou ERP? I also have recently heard that tHollywood pumps out more than 2x the in-game fully textured & fully lit polygon output of the Gekko.