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Li Mu Bai said:As did TWW & Metroid Prime especially. As of Red Steel's showing to GI (this was pre-GDC btw, so the interview & hands-on must have taken place sometime between late February to early March) Based upon the aforementioned time-frame, the game still had 8-9 more months of development time remaining as of GI's pressing, if the Revolution's late 4th qtr. release date holds true. (early-to-mid Nov. afaik) We just do not know how current the build shown to GI was, though clearly it is a work in progress. (as mentioned, final prototype dev-kits will be issued to 3rd parties in June, promising 90-95% of the system's total power) Red Steel was developed primarily with pre-alpha & alpha kits, essentially GC spec. machines with FHCs enabled.
Nintendo's thought process behind this being get developers familiarized & creating unconventional control schemes that utilize the FHC's many features first & foremost. As this is to be the main aspect differentiating the Revolution from its competitors, as well as its most attractive selling point on the next-generation market. Also, architecturally it wasn't going to be vastly different from the GC. Nintendo is even currently actively assisting many third parties with implementation & ideas ranging from Sega, EA, Kuju, Ubi Soft, N-Space, Namco-Bandai, Konami, Atari, etc.
What happen to that 1T-Sram-Q info? Speed and bandwidth, you know, the good stuff.