"2x the power of the GC," can someone clarify what this means? (ERP)

Li Mu Bai said:
As did TWW & Metroid Prime especially. As of Red Steel's showing to GI (this was pre-GDC btw, so the interview & hands-on must have taken place sometime between late February to early March) Based upon the aforementioned time-frame, the game still had 8-9 more months of development time remaining as of GI's pressing, if the Revolution's late 4th qtr. release date holds true. (early-to-mid Nov. afaik) We just do not know how current the build shown to GI was, though clearly it is a work in progress. (as mentioned, final prototype dev-kits will be issued to 3rd parties in June, promising 90-95% of the system's total power) Red Steel was developed primarily with pre-alpha & alpha kits, essentially GC spec. machines with FHCs enabled.

Nintendo's thought process behind this being get developers familiarized & creating unconventional control schemes that utilize the FHC's many features first & foremost. As this is to be the main aspect differentiating the Revolution from its competitors, as well as its most attractive selling point on the next-generation market. Also, architecturally it wasn't going to be vastly different from the GC. Nintendo is even currently actively assisting many third parties with implementation & ideas ranging from Sega, EA, Kuju, Ubi Soft, N-Space, Namco-Bandai, Konami, Atari, etc.


What happen to that 1T-Sram-Q info? Speed and bandwidth, you know, the good stuff.
 
Ooh-videogames said:
What happen to that 1T-Sram-Q info? Speed and bandwidth, you know, the good stuff.

Ov, I'm still awaiting confirmation that Nintendo is actively using it. I have done partial comparisons already with 1T-RAM-Q, XDR, & GDDR3 but I want to be absolutely sure that NOJ didn't just comission NEC & MoSys (license) to reuse the standard 1T-SRAM at a reduced technology node. (which would still run faster than than the GC's, though not as fast as Quad-core for the main pool) I know that it's unlikely, as there's only a 5% difference afaik in the wafer manufacturing costs comparatively, but at times Nintendo seems to cut every conceivable associated cost measure. NEC is partially responsible for them choosing MoSys again, (whom is a big supporter of Q-core, & uses it exclusively when utilizing MoSys ram solutions at the 90nm embedding process iirc) & some of Iwata's comments would lend credence to this, but perhaps ERP could clarify?
 
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pc999 said:
:?: , there will not be DC games on Rev (by now), but eg from N64 games if you do have ~5 then you already filled half of the memory.

No way, most N64 games were 8MB to 16MB in size, with a sizable amount at 32MB, very few were 64MB. I don't expect nintendo to release many n64 games on Rev though.
 
Fox5 said:
No way, most N64 games were 8MB to 16MB in size, with a sizable amount at 32MB, very few were 64MB. I don't expect nintendo to release many n64 games on Rev though.

Expect HDD usage, Nintendo already stated that the Wii's USB ports could be used to accomodate one, also expect a specifically Nintendo branded one as well Fox.
 
Fox5 said:
No way, most N64 games were 8MB to 16MB in size, with a sizable amount at 32MB, very few were 64MB. I don't expect nintendo to release many n64 games on Rev though.

I had the impression they are bigger, anyway it should not be a problem for those how want more like LMB shows (I wonder the very jigh price they will put it).

Anyway going for tech matters, given the 2-3xGC do anyone think it will be a dualcore Gekko, because a dual core 50% faster would be exactely 2-3xGekko:?: (even there is a report of it being dual core)

If not what could they do so it is possible to have 2-3x the power with only 50% the speed? Would a VMX be enought, or there is a lot of power within gekko that it is not possible to explore by some flaw or is simple easy to give more power to gekko?
 
pc999 said:
I had the impression they are bigger, anyway it should not be a problem for those how want more like LMB shows (I wonder the very jigh price they will put it).

Anyway going for tech matters, given the 2-3xGC do anyone think it will be a dualcore Gekko, because a dual core 50% faster would be exactely 2-3xGekko:?: (even there is a report of it being dual core)

If not what could they do so it is possible to have 2-3x the power with only 50% the speed? Would a VMX be enought, or there is a lot of power within gekko that it is not possible to explore by some flaw or is simple easy to give more power to gekko?

Maybe dualcore Gecko with doubled clockspeeds.
 
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