2 PlayStation Moves standard vs Kinect is 2 Moves better than Kinect @ it's own game?

that's what I find strange because the Kinect games also tell you that you need to be in a certain area but when The fight said to stand in a certain area the reviewers , media & people on forums used that against the game & people bring it up over & over again.

& I'm pretty sure if I wouldn't have made that video it would have been brought up a few more times in this thread.

To me, having to stand in one place, not moving side to side or front to back is a potential limitation, but not really with a game like the Fight. Kinect does allow for a fairly broad area of movement, which is useful in games like Kinect Sports table tennis, or the Kinect Adventures reflex ridge. There is a difference between having a play area and being told to stand in one spot and not move from there. Obviously the calibration issue with Move is not nearly as bad as they made it out to be, but having to recalibrate on the fly with the press of a button is still not really ideal, even though it's simple. I'm not sure if some reviewers had more problems with movement wrecking calibration, or if they felt it was inconvenient to press the button to reset. In a game like the Fight there is really no reason to move in terms of the actual game play, so it isn't a problem.
 
To me, having to stand in one place, not moving side to side or front to back is a potential limitation, but not really with a game like the Fight. Kinect does allow for a fairly broad area of movement, which is useful in games like Kinect Sports table tennis, or the Kinect Adventures reflex ridge. There is a difference between having a play area and being told to stand in one spot and not move from there. Obviously the calibration issue with Move is not nearly as bad as they made it out to be, but having to recalibrate on the fly with the press of a button is still not really ideal, even though it's simple. I'm not sure if some reviewers had more problems with movement wrecking calibration, or if they felt it was inconvenient to press the button to reset. In a game like the Fight there is really no reason to move in terms of the actual game play, so it isn't a problem.

but you don't have to stand in one place with the move games neither so why is it being brought up as a issue in this thread?
 
but you don't have to stand in one place with the move games neither so why is it being brought up as a issue in this thread?

I just explained in my last two posts. Some reviewers have been saying that some Move games, like the Fight, require you to stand in one place to play. That's either because they had more difficulty with movement breaking the calibration, or because they found recalibrating by blocking and pressing the circle button to be a poor or inconvenient solution, or because they're inept at their jobs. Along with having an appropriate backdrop for head-tracking, that was one issue commonly mentioned in reviews, right or wrong. People read the reviews, and believed those details to be true.
 
No biggie, just wondering what was the holdup for what seemed to be a simple test you were requesting.



Are you talking about Kinect? And which game? Cause in Kinect sports it will tilt at the start of each minigame to get the best viewing angle. Also, what you see in those concept video kinect vids actually happens (where it pans/zooms/etc automatically as you move around while chatting). Maybe you're talking about way closer and way farther away than I'm imagining then?

kinect adventures , Joy ride , Your fitness evolved ,


I'm talking about if someone was to attempt to move around as much as I did in The Fight which is the game that people are saying you have to stand in 1 spot to play.
 
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kinect has about 6-8' of play front to back and more from side to side. Nothing you're doing on that vid would be impossible on kinect.
 
kinect has about 6-8' of play front to back and more from side to side. Nothing you're doing on that vid would be impossible on kinect.

show me a kinect game that I can move 6-8' front to back without the game losing track of my movements



you do realize that I started from about 9 or 10 feet away & walked all the way up to the PS-Eye right?
 
show me a kinect game that I can move 6-8' front to back without the game losing track of my movements

All of the ones I've played, adventures, sports, dance central etc.

You can't get too close, but there's a huge range of movement, get a bigger room.
 
All of the ones I've played, adventures, sports, dance central etc.

You can't get too close, but there's a huge range of movement, get a bigger room.

so you're telling me that with the about 6 feet away that you need to be away from the camera to start with you can move 6 - 8 more feet away 12 - 14 feet with no problems ?

because it seem funny to me that I could only move up a few steps or a few steps back before the game would lose track of me, & you're telling me that you got 6 - 8 feet of movement back & forth.


& another question did you really move that far in all them games when you was playing them to be able to say that you was able to do that in every kinect game that you played?
 
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I have a huge open room with my kinect. I should mark the floor with masking tape to show where it loses track of me, front, back and side to side. I'll also note how high my Kinect unit is from the ground.

When I'm playing Kinect sports table tennis or the goalie mini-game, I move side to side quite a bit. For table tennis I do move front to back a bit. If I know the opponent is going to smash, I move back to try to get a bit more time to react.
 
I have a huge open room with my kinect. I should mark the floor with masking tape to show where it loses track of me, front, back and side to side. I'll also note how high my Kinect unit is from the ground.

When I'm playing Kinect sports table tennis or the goalie mini-game, I move side to side quite a bit. For table tennis I do move front to back a bit. If I know the opponent is going to smash, I move back to try to get a bit more time to react.

but the guy above said he has 6 - 8 feet of play back & forth in all the games he played even in adventures but whenever I played it I couldn't make too many steps up or back without the warning popping up & it was even worse for the kids because some of them like to move all over the place & I had to keep telling them to get back in the right spot.

but why is walking around the room the big topic here?
 
Well, I can try it out with Kinect Adventures and Sports to see if the results are different.

I guess space is a big topic because we're talking about full body gaming. You need space to play, and a smaller space for full body tracking means some limitations on what you can make.
 
onQ said:
but the guy above said he has 6 - 8 feet of play back & forth in all the games he played even in adventures but whenever I played it I couldn't make too many steps up or back without the warning popping up & it was even worse for the kids because some of them like to move all over the place & I had to keep telling them to get back in the right spot.

but why is walking around the room the big topic here?


8' total front to back, not 8' from center. It's more side to side, but not sure, maybe 12' or so total. I certainly doesn't look like you're moving any further than that in your video (much less side to side).

I have my kinect about 6' off of the ground, over my TV.

Did you have the players calibrated? I honestly have no idea how much difference this makes but the kinect motion sports (ubisoft) game had issues if the players weren't calibrated.
 
Why would you want to make that much movement anyway?
It seems to me that the best position you would want to be is centered in front of your television with maybe a couple of feet of play for lateral movement for dance and fighting games. How close to the camera/TV do you really want to move up to?

Kinect's field of play area is more than adequate if you have the 8-10 feet from the camera space that is needed for 2 player games. My biggest issue is that I barely have the minimum space required and I am hoping that the requirement can be reduced by a couple of feet.
 
8' total front to back, not 8' from center. It's more side to side, but not sure, maybe 12' or so total. I certainly doesn't look like you're moving any further than that in your video (much less side to side).

I have my kinect about 6' off of the ground, over my TV.

Did you have the players calibrated? I honestly have no idea how much difference this makes but the kinect motion sports (ubisoft) game had issues if the players weren't calibrated.

you said you had 6' - 8' feet of play back & forth , that means from the closest you can stand & still play which is about 6' to as far away as you can move without it telling you that you need to get back in the right spot,

you can't go closer so it has to be 8' back
 
Why would you want to make that much movement anyway?
It seems to me that the best position you would want to be is centered in front of your television with maybe a couple of feet of play for lateral movement for dance and fighting games. How close to the camera/TV do you really want to move up to?

Kinect's field of play area is more than adequate if you have the 8-10 feet from the camera space that is needed for 2 player games. My biggest issue is that I barely have the minimum space required and I am hoping that the requirement can be reduced by a couple of feet.

that's the crazy part about all this no one needs to be moving back & forward when playing a video game because they need to be focused on the TV but people keep bringing up that you can't move your feet when playing The Fight.
 
you said you had 6' - 8' feet of play back & forth , that means from the closest you can stand & still play which is about 6' to as far away as you can move without it telling you that you need to get back in the right spot,

you can't go closer so it has to be 8' back

I'm sorry, is the entire point of this post to argue semantics? I could also say that I stand 14' away and move 8' forward, or 10' feet away and 4' forward and 4' back... (truthfully just goofing around with the minimum range for me seems to be a touch inside of 5')

that's the crazy part about all this no one needs to be moving back & forward when playing a video game because they need to be focused on the TV but people keep bringing up that you can't move your feet when playing The Fight.

Not true of kinect games which do often require you to move forward or back.
 
I'm sorry, is the entire point of this post to argue semantics? I could also say that I stand 14' away and move 8' forward, or 10' feet away and 4' forward and 4' back... (truthfully just goofing around with the minimum range for me seems to be a touch inside of 5')

seeing that I stepped too far back in my small room I'm going to have to say you can't stand 14' away in Kinect Adventures & move up 8' without a warning popping up.



Edit: how did this become the official how far you can move back & forth thread? walking around your room is not a issue when playing a video game unless it's part of the game.
 
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seeing that I stepped too far back in my small room I'm going to have to say you can't stand 14' away in Kinect Adventures & move up 8' without a warning popping up.

How do you have your kinect set up? How bright is your room? Do you have sunlight? Were you just too close to a wall?

cuz yes I can.
 
that's the crazy part about all this no one needs to be moving back & forward when playing a video game because they need to be focused on the TV but people keep bringing up that you can't move your feet when playing The Fight.

Some movement will be desired, but if you take into consideration that this is a simulation and that you have to keep the TV in your field of view, then Kinect is more than adequate.

I don't have the PS Move, so I can't speak to it much. The good thing about Kinect is that it automatically tracks you once you are back into its predefined play area--no need for calibrations, button presses, etc.

As for the original topic, both systems has it's pros and cons, although I think you have further room to grow with Kinect compared to Move. Improving camera resolutions for both depth and RGB, as well as fps, the number of people that could be tracked could yield incredible results.

Check out this vid at around the 4 min mark.
http://www.youtube.com/watch?v=P3-vxoTrXjo&feature=player_embedded

I can only imagine a refined Kinect with a special screen that would allow a glasses-less 3DTV that relied on head tracking to create the 3D effect. What blows my mind is the ability to display to different images to different users on a single screen regardless of where the person moves.

onQ, what do you consider the must-have games for the Move. Absolutely not interested in KZ3...
 
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