that's what I find strange because the Kinect games also tell you that you need to be in a certain area but when The fight said to stand in a certain area the reviewers , media & people on forums used that against the game & people bring it up over & over again.
& I'm pretty sure if I wouldn't have made that video it would have been brought up a few more times in this thread.
To me, having to stand in one place, not moving side to side or front to back is a potential limitation, but not really with a game like the Fight. Kinect does allow for a fairly broad area of movement, which is useful in games like Kinect Sports table tennis, or the Kinect Adventures reflex ridge. There is a difference between having a play area and being told to stand in one spot and not move from there. Obviously the calibration issue with Move is not nearly as bad as they made it out to be, but having to recalibrate on the fly with the press of a button is still not really ideal, even though it's simple. I'm not sure if some reviewers had more problems with movement wrecking calibration, or if they felt it was inconvenient to press the button to reset. In a game like the Fight there is really no reason to move in terms of the actual game play, so it isn't a problem.