2 PlayStation Moves standard vs Kinect is 2 Moves better than Kinect @ it's own game?

onQ

Veteran
The Fight: Lights Out being the only game for PlayStation Move made with 2 Move controllers in mind & using the camera for body tracking it gives you a pretty good look at what can be done if the devs make their game from the ground up with 2 Moves as the standard & it shows that it can do some of the Kinect games better than Kinect.

don't think so? just take a look



mostly something like track & field because there is little to no delay.
 
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I'm by no means ready to write off Kinect Sports as the technical limit of Kinect. I'm sure each solution has its advantages. I like to shadow box at home, but sometimes I do it to Kinect sports because I can move side to side, forwards and backwards without it interfering with the game. The only thing that doesn't match the way I shadow box is the way you're forced to block in Kinect Sports, but no big deal, really. Punching in The Fight looks very accurate. I doubt Kinect would reach the same level of hand tracking. As for everything else, like the squats, arm circles etc, I really couldn't compare. It's impossible to tell from that video of The Fight exactly how accurately it is tracking limbs. It would be interesting to try to cheat it, to see if it can be fooled.
 
I'm by no means ready to write off Kinect Sports as the technical limit of Kinect. I'm sure each solution has its advantages. I like to shadow box at home, but sometimes I do it to Kinect sports because I can move side to side, forwards and backwards without it interfering with the game. The only thing that doesn't match the way I shadow box is the way you're forced to block in Kinect Sports, but no big deal, really. Punching in The Fight looks very accurate. I doubt Kinect would reach the same level of hand tracking. As for everything else, like the squats, arm circles etc, I really couldn't compare. It's impossible to tell from that video of The Fight exactly how accurately it is tracking limbs. It would be interesting to try to cheat it, to see if it can be fooled.

yeah you can trick it with the lunges by switching up the leg because it's mostly using the movement of your head & the controllers to get an idea of how you're moving but the Jump squats seem like it's tracking you too well & from playing River Rush & Reflex Ridge in Kinect Adventures & the hurdle jumping in Kinect Sports I can see where the quick reaction time of the PlayStation Move set up out weigh the full body tracking of Kinect for them games.

edit: just checked you can cheat the Jump squats too but you get a better score when you really do the move I guess because you're getting into a better grove because you're really doing it.
 
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I'm by no means ready to write off Kinect Sports as the technical limit of Kinect. I'm sure each solution has its advantages. I like to shadow box at home, but sometimes I do it to Kinect sports because I can move side to side, forwards and backwards without it interfering with the game. The only thing that doesn't match the way I shadow box is the way you're forced to block in Kinect Sports, but no big deal, really. Punching in The Fight looks very accurate. I doubt Kinect would reach the same level of hand tracking. As for everything else, like the squats, arm circles etc, I really couldn't compare. It's impossible to tell from that video of The Fight exactly how accurately it is tracking limbs. It would be interesting to try to cheat it, to see if it can be fooled.

In the non-boxing exercises (step out, jump squats and arm circles), the animations are fixed, so all it does is try to match the Move animations to it. This of course has the advantage that you don't need a separate trainer there showing what to do, but the accuracy of that is fairly limited and you can cheat on all those exercises. This was a very cheap DLC add-on though, and I'm sure that if someone would try, you could get some very good stuff in.

If you compare to Kinect, then stuff like running while waving your arms around like is possible there would be pretty much out of the question - not completely impossible though as the up-and-down motion from running should be seperable from any movements your arm make fairly accurately, but then turning your head would be hard, and while some games use face tracking for Move, you do really need decent lighting and a white background for that to work successfully, and for being able it to detect turning your head the camera needs to be too close to you (like in GT5)

Kinect still holds many advantages beyond that, like if you do fitness exercise, you should in theory be able to hold weights, while with the Move controller your hands would be tied. Similarly for dancing style movements you would be free to Move your hand like a real dancer, which would be hard to do while holding Move controllers (not that Kinect would track it, but for many people that's not that important). Running while throwing a spear, say, would also be harder. Again, I don't think it would be impossible, but it would be harder.

But I do agree that with proper 3D tracking you can do a lot of cool stuff (in The Fight only the boxing itself and any training exercise involving boxing are really good examples of this), and the precision of tracking your wrist movement in particular and lag-free ness in general do give you a very nice advantage in that area, that should allow for some decent sports games.
 
Given that my PS3 died the true death soon after I picked up Move (not related to Move, I hasten to add) and that I only bought Sports Champions for it, I'm far from qualified to give a definitive appraisal of the tech... so I won't try.

However, I wonder if others suffer from the same issue that affected me whilst playing with Move... perspiration? I'm the first to admit, I've always been a 'sweater' when exercising, but when I'm playing Kinect this isn't an issue. When I was playing (with one Move controller only) Gladiator Duel and giving it some effort, having something in my hands because a little unpleasant, so I can't imagine what a full workout program would feel like.

Maybe it's just me though?
 
Given that my PS3 died the true death soon after I picked up Move (not related to Move, I hasten to add) and that I only bought Sports Champions for it, I'm far from qualified to give a definitive appraisal of the tech... so I won't try.

However, I wonder if others suffer from the same issue that affected me whilst playing with Move... perspiration? I'm the first to admit, I've always been a 'sweater' when exercising, but when I'm playing Kinect this isn't an issue. When I was playing (with one Move controller only) Gladiator Duel and giving it some effort, having something in my hands because a little unpleasant, so I can't imagine what a full workout program would feel like.

Maybe it's just me though?

You may need to consider your risk for PlayStation palmar hidradenitis:

http://news.bbc.co.uk/2/hi/7907489.stm
 
The fight requires you to keep your feet planted in one spot, kinect would improve that aspect. It's a freakin workout too, gives you the calories you burned at the end of each fight.
 
In the non-boxing exercises (step out, jump squats and arm circles), the animations are fixed, so all it does is try to match the Move animations to it. This of course has the advantage that you don't need a separate trainer there showing what to do, but the accuracy of that is fairly limited and you can cheat on all those exercises. This was a very cheap DLC add-on though, and I'm sure that if someone would try, you could get some very good stuff in.

If you compare to Kinect, then stuff like running while waving your arms around like is possible there would be pretty much out of the question - not completely impossible though as the up-and-down motion from running should be seperable from any movements your arm make fairly accurately, but then turning your head would be hard, and while some games use face tracking for Move, you do really need decent lighting and a white background for that to work successfully, and for being able it to detect turning your head the camera needs to be too close to you (like in GT5)

Kinect still holds many advantages beyond that, like if you do fitness exercise, you should in theory be able to hold weights, while with the Move controller your hands would be tied. Similarly for dancing style movements you would be free to Move your hand like a real dancer, which would be hard to do while holding Move controllers (not that Kinect would track it, but for many people that's not that important). Running while throwing a spear, say, would also be harder. Again, I don't think it would be impossible, but it would be harder.

But I do agree that with proper 3D tracking you can do a lot of cool stuff (in The Fight only the boxing itself and any training exercise involving boxing are really good examples of this), and the precision of tracking your wrist movement in particular and lag-free ness in general do give you a very nice advantage in that area, that should allow for some decent sports games.


I think if they use the right mix of body tracking with the PlayStation Move tracking they can create some pretty good games ,

like in a hurdle jumping game they don't have to give you complete control of your avatar's movements just use your body movement for the speed that he move at & jump when you jump ,

it's crazy but even though you have less control over your avatar's movement it still feel like you have more control over him because he is moving with you with no delay.
 
The fight requires you to keep your feet planted in one spot, kinect would improve that aspect. It's a freakin workout too, gives you the calories you burned at the end of each fight.

The Fight does not require you to keep your feet planted it's just best that you stay in that area to keep from losing calibration but you can move around just as much as you can in the Kinect games & if your punch does get a little off all you have to do is press the circle button in the guard position.

if you step too close in a kinect game they tell you to step back if you go too far back they tell you to come closer
 
The fight requires you to keep your feet planted in one spot, kinect would improve that aspect. It's a freakin workout too, gives you the calories you burned at the end of each fight.

In theory, perhaps, but in practice the space constraints for Kinect may make walking around impractical as well. For that same reason I'm not sure that it matters that much for The Fight either - since you're forward/back/left/right movement is all linked to holding one of the Move buttons and then tilting the Move controller in the direction you want to walk, also moving yourself would make that messy. This is not necessarily a downside versus Kinect, just a choice. Since they have absolute tracking, they could also make it so that you have to move sideways - the average center moving to the left would cause you to start walking (with a healthy threshold that should work fine). But I don't have space to move as it is so in my case that kind of implementation would have meant I can't play the game. Kung Fu Live is out for me, and The Fight: Lights Out is at about the absolute limit, and then I'm already using the arm my TV is on to tilt the TV a little sideways and to the side to create more distance (yes, our livingroom is that small ... ;) )
 
In theory, perhaps, but in practice the space constraints for Kinect may make walking around impractical as well...

You mean the space constraints of your room, and not Kinect, right? If you have the appropriate amount of space for Kinect, you have all kinds of room to move side to side, and front to back.

A big part of shadow boxing is movement, so even though I can't circle in either direction continually, I do like to move side to side when I'm playing Kinect Sports boxing. Obviously it adds nothing to the game at all, but it doesn't interfere and I get that added element of exercise out of it. If you stand correctly, and move around, you definitely get a better working than just punching.
 
You mean the space constraints of your room, and not Kinect, right? If you have the appropriate amount of space for Kinect, you have all kinds of room to move side to side, and front to back.

A big part of shadow boxing is movement, so even though I can't circle in either direction continually, I do like to move side to side when I'm playing Kinect Sports boxing. Obviously it adds nothing to the game at all, but it doesn't interfere and I get that added element of exercise out of it. If you stand correctly, and move around, you definitely get a better working than just punching.

when kinect is using full body tracking it needs for you to stay where it can get your full body in view without messing up the tracking you can not just walk all over your room the whole time my nieces & nephew was playing kinect in my house the game had to keep telling them to move back, I don't have the problem because I'm not moving all over the place when I play the games but kids move all over the place & the kinect games that need for you to be in the right view for body tracking will not let you move all around the room.

I just tested The Fight & it let me move pretty much all over my room as long as I hit the circle button to reposition my arms I can make a video if you like.
 
Playing Kinect I can move three to four feet to either side from center, and it works. Front to back might be a bit tighter.
 
Kinect gives you a generous amount of space for movement like Scott said. The issue with Kinect tends to be too little space for folks with smaller game rooms. I barely have enough room in the space that I play games in like Kinect Sports.

Watching the GDC Giant Bomb vids, it appears that MS is continuing to add SDK support like possible finger recognition. I hope that it also will be able to reduce the space requirements as well. BTW, It appears that Gunstringer is designed to be played while sitting.
 
Given that my PS3 died the true death soon after I picked up Move (not related to Move, I hasten to add) and that I only bought Sports Champions for it, I'm far from qualified to give a definitive appraisal of the tech... so I won't try.

However, I wonder if others suffer from the same issue that affected me whilst playing with Move... perspiration? I'm the first to admit, I've always been a 'sweater' when exercising, but when I'm playing Kinect this isn't an issue. When I was playing (with one Move controller only) Gladiator Duel and giving it some effort, having something in my hands because a little unpleasant, so I can't imagine what a full workout program would feel like.

Maybe it's just me though?

I suffer the same, but I think it's game dependent. Kinect games I've tried, doesn't seems to require the same amount of effort like Gladiator Duel. But than R.U.S.E, Eyepet and the Shoot with Move were pretty effortless.

I still think Sony Devs need to do more dual Moves games, for some reason I enjoyed the dual Move version of the sports in SC better than I did the single one. I am really hoping Sorcery support dual Move but I doubt it.
 
The fight requires you to keep your feet planted in one spot, kinect would improve that aspect. It's a freakin workout too, gives you the calories you burned at the end of each fight.

The Fight does not require you to keep your feet planted it's just best that you stay in that area to keep from losing calibration but you can move around just as much as you can in the Kinect games & if your punch does get a little off all you have to do is press the circle button in the guard position.

if you step too close in a kinect game they tell you to step back if you go too far back they tell you to come closer

when kinect is using full body tracking it needs for you to stay where it can get your full body in view without messing up the tracking you can not just walk all over your room the whole time my nieces & nephew was playing kinect in my house the game had to keep telling them to move back, I don't have the problem because I'm not moving all over the place when I play the games but kids move all over the place & the kinect games that need for you to be in the right view for body tracking will not let you move all around the room.

I just tested The Fight & it let me move pretty much all over my room as long as I hit the circle button to reposition my arms I can make a video if you like.



video ,


I moved from about 10 feet away to being inches from the PlayStation Eye with the punches
 
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So in effect it does break head tracking until it can recalibrate using the circle button. It sounds like everytime you move anywhere you have to hit the button to recalibrate/let the system know where you are.

Regards,
SB
 
So in effect it does break head tracking until it can recalibrate using the circle button. It sounds like everytime you move anywhere you have to hit the button to recalibrate/let the system know where you are.

Regards,
SB

more like it still has track of you head but thinks that your legs & feet are still in the old spot so it make the player lean over with his hands out but that's mostly just the big jumps to the side but if I step to ether side with one leg & lean & punch it still has track of where my body is or if I step up ,

you're controlling where your head upper body & hands are with your real life movements but the legs & feet stays in the middle of the screen,

pressing circle lets the game know where your feet are since you're not controlling the player movements with your feet.
 
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