Basic grammar LB - note the word "also" after the full stoplondon-boy said:They're talking about the CPU. AA and fillrate have nothing to do with it.quest55720 said:I wonder were they got that number from. Also did they use the 4xAA fill rate numbers as the standard filrate of 16Gp?
Neeyik said:Basic grammar LB - note the word "also" after the full stoplondon-boy said:They're talking about the CPU. AA and fillrate have nothing to do with it.quest55720 said:I wonder were they got that number from. Also did they use the 4xAA fill rate numbers as the standard filrate of 16Gp?
london-boy said:Hehe 48 pipelines? and embedded ram Will we see this on the next ATI GPU for pcs too?
A Dot product is a very useful tool in both mechanics and 3D graphics. It calculates the cosine of the angle between two vectors. It is used in the lighting calculations and backface removal in 3D graphics. It is also used in mechanics.
Jaws said:So where's the 12 Flops/cycle coming from? It can only be attributed to 2 execution units because of 2-way SMT.
Option 1.
VMX~ 8 Flops/cycle???
FPU~ 4 Flops/cycle???
Option 2.
VMX~ 10 Flops/cycle???
FPU~ 2 Flops/cycle???
With option 2, the VMX unit does a vector and scalar op per cycle (FMADD). Just like the rumoured unified ALUs can in the X360's GPU (R500) from the original 'leak' of last year. Nice surprise if true!
MechanizedDeath said:Jaws said:So where's the 12 Flops/cycle coming from? It can only be attributed to 2 execution units because of 2-way SMT.
Option 1.
VMX~ 8 Flops/cycle???
FPU~ 4 Flops/cycle???
Option 2.
VMX~ 10 Flops/cycle???
FPU~ 2 Flops/cycle???
With option 2, the VMX unit does a vector and scalar op per cycle (FMADD). Just like the rumoured unified ALUs can in the X360's GPU (R500) from the original 'leak' of last year. Nice surprise if true!
Slightly off-topic, but does this jive with the math you were trying to do for the extra VMX unit on the PPE in Cell? Has IBM fine-tuned their VMX units, or would this be a custom jobber for the XeCPU. I honestly have no clue since I don't code. PEACE.
It'd be nice to have some official confirmation before we speculate too much.So where's the 12 Flops/cycle coming from? It can only be attributed to 2 execution units because of 2-way SMT.
It's not, it's real rating is 2.8 (4flops/cycle). Wouldn't be surprised if PR made the "mistake" on purpose to make the difference look larger though (if these numbers are indeed from MS press packs).what I don't understand, is why is Xbox1's 733 Mhz Intel CPU now rated at just over 1.4 GFLOPs?
PC-Engine said:I'm very impressed by what MS and IBM has achieved here. This is more than enough cpu power for next generation games and more than anyone predicted and even at a lower 3.2GHz clock.
Everyone had predicted around 80GFLOPS peak at 3.5GHz. Using that esimate at 3.2GHz it would've been ~70 GFLOPs.
lip2lip said:claims that running 2 threads per core to double performace sounds like smoke an mirrors to me.
not only that, programmers need to execute code with no less than six threads to program such a cpu successfully.
since a cell cpu with 4 spp would require only five threads, I wonder why ms feels their box is easier to program? And that still provides the cell with more power. Also I don't understand where all these development tools magically appear from? Are they planning to use apple development tools to compile c++ on a mac? lol. because thats what the devoloper kits are, apparently.
function said:There's a lot more to what makes a system easy/difficult to develop for than the number of processing cores it has, and as for development tools magically appearing - have you never heard of Visual Studio and DirectX for example? I don't get the point about C++ on Mac though ...