1080p 30fps VS 720p 60 fps - The 2012 poll

What's your preference?


  • Total voters
    105
  • Poll closed .
I voted "I trust the devs" because it depends on the game.
the problem there is dwevs don't always pick the 'right' (personally preferred) option. In fact I dare sat most of the time they pick the wrong one, foregoing a stable framerate in favour of eyecandy. Like I said early, I wouldn't want to force devs to a particular standard, but I can't say I 'trust' them either. ;)
 
I picked I trust the devs. While I would prefer 720p60 for some games, most genres don't need 60fps.

Also lol @ the last option. XD
 
I picked I trust the devs. While I would prefer 720p60 for some games, most genres don't need 60fps.

Also lol @ the last option. XD

I would actually be inclined to put all Nintendo voters to be in the 60fps category, as high framerate and low lag is or at least has been traditionally a trademark for Nintendo games? Though the 3DS definitely breaks with that tradition rather crudely, but that's understandable, and I don't know if that track record held up for their handhelds anyway (but typically had very low lag as far as I remember?).
 
None, I would prefer dynamic resolution combined with the technology that LucasArs's was developing. I was playing Halo 4 the other day using the frame interpolator (motion flow) on a Panasonic Plasma TV and I was impressed with how little lag I felt, I had tried this type of feature before on LED TV's but it was unusable because of the amount of lag I felt, but this time playing Halo 4 it was like "yes!!!!! Free 60 frames on a 30 frame game". So this is the way I would like to see things move, something like a frame interpolator included in hardware to reduce even more the lag, 30 frames graphics with 60 frames fluidness. :cool:

LucasArts' 60FPS Force Unleashed II tech demo
http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article

Motion interpolation
http://en.wikipedia.org/wiki/Motion_interpolation
 
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I would actually be inclined to put all Nintendo voters to be in the 60fps category, as high framerate and low lag is or at least has been traditionally a trademark for Nintendo games? Though the 3DS definitely breaks with that tradition rather crudely, but that's understandable, and I don't know if that track record held up for their handhelds anyway (but typically had very low lag as far as I remember?).

And people that have done a lot of gaming on the PC.
 
IMO - the problem with the option "trusting the devs" is, is that we live in a society that is very much focused on technology, which are predominantly sold through beautiful graphics. How often have we seen games that compromise framerate for better visuals, more impressive screenshots?

We can't really blame them for that - as this has as much to do with the market being graphics orientated as well - or that is how we judge a game at first glance.

If we had a mandatory 60 fps rule for all games, irregardless the genre or the type of game - we wouldn't know how much better things would look at half the framerate. Perhaps we would be more amazed at how smooth everything runs. I could only dream of how much better Uncharted (i.e.) would play at a higher framerate - even if the graphics were somewhat nice to remember.

KillZone is awesome, but as far as gameplay goes, Call of Duty is just better because of the framerate. And I'm saying that while actually prefering KillZone as a type of game.
 
And people that have done a lot of gaming on the PC.

I've been doing all my non-mobile gaming on PC for several years now and I couldn't care less for more than 30FPS (as long as it's steady 30 and not an average between 15 and 45FPS)...

What I do loathe is the jaggy fest that happens whenever I get 720p in my 55" Plasma or 24" LCD, before I setup a new game.
 
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I voted "let the dev decides".
If it comes down to make the best use of the hardware resources they have, looking at the late Techreport reviews (where AMD cards prove quiet bursty in their perf though significantly better than previous generatin of products) I think that things like dynamic resolution adjustments should go a long way in helping devs making the most of the hardware :)
 
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From John Carmack on Twitter

Carmack.jpg


https://twitter.com/ID_AA_Carmack/statuses/280752127238889473
 
Oh, I was wrong then. Most PC gamers do not aim for 60 fps.

I was just expressing a personal opinion..

I believe the people who play CoDs, MoHs, Team Fortress and such depend a lot on framerates to be more competitive.

I don't like playing online first-person-shooters. I like RPGs (Dragon Age, Mass Effect), RTSs, Turn-based strategy (Civ, XCom) single-player FPS and 3rd persons, etc. so as long as the framerate doesn't dip below 30FPS I'm good.
I prefer good PC visuals with constant 30FPS v-synced than PS360 visuals at 60FPS.
 
I would take more smoothness and more responsive controls over prettier graphics anytime anyday, so 60 fps go.

but thats just my dream, most developers nextgen would target 30 fps for sure for obvious reasons (prettier graphics for consumers are easier to detect than 60 fps) also they would have this time an additional apology : we have a pretty per pixel high quality motion blur thats better than 60fps...unfortunately...
 
the problem there is dwevs don't always pick the 'right' (personally preferred) option. In fact I dare sat most of the time they pick the wrong one, foregoing a stable framerate in favour of eyecandy. Like I said early, I wouldn't want to force devs to a particular standard, but I can't say I 'trust' them either. ;)
Usually devs choose properly, though. Plus it was the closest choice to mine (that it depends on the game).
 
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