the problem there is dwevs don't always pick the 'right' (personally preferred) option. In fact I dare sat most of the time they pick the wrong one, foregoing a stable framerate in favour of eyecandy. Like I said early, I wouldn't want to force devs to a particular standard, but I can't say I 'trust' them either.I voted "I trust the devs" because it depends on the game.
I picked I trust the devs. While I would prefer 720p60 for some games, most genres don't need 60fps.
Also lol @ the last option. XD
I would actually be inclined to put all Nintendo voters to be in the 60fps category, as high framerate and low lag is or at least has been traditionally a trademark for Nintendo games? Though the 3DS definitely breaks with that tradition rather crudely, but that's understandable, and I don't know if that track record held up for their handhelds anyway (but typically had very low lag as far as I remember?).
And people that have done a lot of gaming on the PC.
And people that have done a lot of gaming on the PC.
Oh, I was wrong then. Most PC gamers do not aim for 60 fps.
Yes, I agree. I don't trust devs with this at all. Unless everyone agrees to stick to 60fps, we're going to see plenty games struggle to stay at 30.
Usually devs choose properly, though. Plus it was the closest choice to mine (that it depends on the game).the problem there is dwevs don't always pick the 'right' (personally preferred) option. In fact I dare sat most of the time they pick the wrong one, foregoing a stable framerate in favour of eyecandy. Like I said early, I wouldn't want to force devs to a particular standard, but I can't say I 'trust' them either.