1 Million Tears or Why the Wii U is Weak *SPAWN*

Quotes from frozenbyte developer of Trine 2

“None whatsoever,” they said, when asked whether Wii U’s slower clock speed had an effect on porting. “The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles.
“So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”

Trine 2 CPU utilization on PC is miniscule.. so.
 
Its still imo to early to say a system is "weak" as you guys put it.
'Weak' is a relative measure. You need to establish 'weak' in comparison to what. Wii U's CPU is weak in terms of total processing power it can bring to heavy number crunching tasks and weak compared to alternative CPUs Nintendo could have used and weak compared to the CPUs the other consoles launched with and almost certainly weak compared to the CPUs next-gen will have.
Now let talk Hypothetically about Wii U future.
If you're going to hold out on hypothetical what-ifs instead of understanding the realities of the hard facts we have, I don't understand why you are on this board. Let's use an example with the tired but everso dependable car analogy.

Ford are rumoured to be producing a new 2 seater sports car. A racing driver says he thinks it's not very fast.
"Let's wait and see," says you.
Fair enough. One guys opinion is hardly conclusive. Then we learn it has a 1 litre engine.
"Let's wait and see," says you. "Small cars can still be fast if they are light."
True, it might still be well engineered. Then we learn it weighs 3 tonnes.
"Let's wait and see," says you.
"But look at the facts!" says us. "A rudimentary understanding of car design tells you this thing is going to be slow compared to the Lotus and Mazda it's up against."
"Until you've got in and driven it yourself, I'm not going to believe a word you say," says you. "what if it wins the Le Mans next year? Will you still say it's slow?"

Right up until we had the die size and clockspeed, there was a degree of uncertainty. Now we have a wealth of evidence all pointing to the same thing. "Some devs have said the CPU is pretty weak, and, oh look, it's 33mm² and clocked at 1.2GHz."

I understand your reasoning which in itself is sound, but you're being blinkered to the obvious truth here when looking at alternative ways to evaluate the machine. The very purpose of the hardware investigation threads is to find out what hardware is in the consoles, and it's been reasonably successful regards Wii U. If you don't comprehend what those discoveries mean (nothing to do with Wii U being good or bad or weak or strong, and only an observation of its component parts), and don't care to learn, then why are you on this board? It's what we do here!
 
That has been our policy since the GameCube. No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it? Insisting on the latter way of thinking has always been at the root of hardware and system development at Nintendo.

I’m not against beautiful graphics, but my thinking is that unless the play experience is really rich the wonderful graphics won’t really help. I’m really looking forward to beautiful games coming out on Wii U though, with graphics that we couldn’t have done on the Wii.


There’s definitely the chance for not only graphics, but also other features that our competitor’s consoles don’t have. But I think it will become increasingly difficult from now on to compete over graphics. This is because that no matter how much we increase the number of polygons we can display and improve the shading it will become increasingly difficult to tell the difference.


Obviously people who are experts in the field will see these things and will look at some details and be enthusiastic about improvements in that field, but I don’t think that will be enough from the general consumer’s point of view, so I think when we look at the design of a new games console we need a structure and concept that offers more than just good graphics.

I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.


We’re not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because we’re selling the system with the GamePad – which adds extra cost to the package – we don’t want to inflate the cost of each unit by putting in excessive CPU power.

Other companies might launch a next-generation console with more power, but we don't necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics," he added, mirroring a previous statement in which he said the next-generation leap won't be as significant as last-gen.

"Naturally some consumers are very sensitive about such a small difference in graphics so that we will make efforts to make the most of the performance of the Wii U to keep up with technological innovations and not to make the system out-of-date soon."

He stated out his own mouth the cpu wouldn't be this monster. But is it possible to be just a capable cpu that along with the other parts of the console as a "whole" will be ok to do what he just said they set out to do. I'm sure you guys will think the opposite. I just plan to stay around here until we get games that we can better judge what the console can do in hands of knowledgable devs and newer engines.

There is literally no meaningful insight contained in those PR comments. There is, however, a fantastic joke regarding the CPU:

Funbringer said:
...we don’t want to inflate the cost of each unit by putting in excessive CPU power.

Only problem is I can't find the punchline.
 
I weep for Nintendo fans. You guys have no clue how far behind the technological curve the WiiU. I guess none are to blame if you can't imagine the future if you never seen it. I soooo want to spill the beans......
 
Something about the same as the PS360 certainly is. Something about the same but with a gimpy CPU ... yeah, that's weak alright.

In computing there's this general idea that as time goes by things in the same market segment get more powerful. If a lot of time goes by and something new comes out and it's about as powerful as some really old things, that's not actually considered "powerful". Especially if it costs a lot more.



Nintendo don't "do" tech talk. MS and Sony have released loads of data on the PS360. How can they be the "most honest?" This does not make sense. This does not make any sense, at all.
Exactly my point when they do say things they don't live in the ridicioulous number game they will never achieve(ps3 games running at 120FPS anyone remember that) that's all I'm saying. I think Iwata was as honest as can be. They didn't put an excessive cpu in the console, they had to balance cost because of the gamepad, architecture is a little different, and devs are juststarting to work on Wii U can we give them time to optimize and make better looking games than launch window games.
 
Well the fact that Nintendo hasn't been marketing it much is a bonus. Plus a lot of antipathy towards the product.

I see boxes and boxes everywhere i go, its not a phenomenon, we can tell that right away.

The Wii was lightning in a bottle, it will never be replicated by Nintendo again.
 
Trine 2 CPU utilization on PC is miniscule.. so.

Never said it was anything great. I was just posting a positive quote from a developer that actually has worked on Wii U. That's it because I'm sure if it was a negative quote everyone would say see I told you this dev knows what they are talking about. Just trying to bring balance to the equation.
 
Moaning, bitching, crying or making up excuses isn't going to change the fact that its underpowered for the time of release and very unbalanced with a lot of poor hardware decisions.
 
Exactly my point when they do say things they don't live in the ridicioulous number game they will never achieve(ps3 games running at 120FPS anyone remember that) that's all I'm saying.
You're confusing hyperbolic PR boasting about potential results (relatively little of which is strictly wrong) with tech talk.
 
I weep for Nintendo fans. You guys have no clue how far behind the technological curve the WiiU. I guess none are to blame if you can't imagine the future if you never seen it. I soooo want to spill the beans......

I'm rejoice for Wii U fans. Talking to someone the other day that put in 15 straight hours of play on Wii U with no change in console temp. Me and the wife put about 6 straight hours of blops 2 last week. I was like man let me feel how hot the console is it has to be buring up. Nope it was fine. I'm a night gamer the fact I can get up at 2 am an play blops2 online without turning on my tv and without waking up the family is great. There are positives for this console so don't try and make it seem like because what you think you know about the console tech the console is bad and Wii U or nintendo gamers are getting shafted. There are lots of people that are fine now and will be even better with reveals and announcement this year and beyond. You have never heard me say a bad thing about ps3 or 360. Enjoy what console you have the most important thing is the games. Which I don't doubt me and my family will be enjoying on Wii U for the rest of its life cycle.
 
For me that's it like I said I respect you guys as gamers I'm not gonna argue to the sun comes up. I will just wait until we see retro, monolith, and EAD groups offerings then we can debate further. At this point its unless....
 
I weep for Nintendo fans. You guys have no clue how far behind the technological curve the WiiU. I guess none are to blame if you can't imagine the future if you never seen it. I soooo want to spill the beans......

While i don't consider myself a Nintendo fans as such, well i guess i am, they have done more for games than most others. Anyway, No Clue? Hello, i have a Gamecube and a Wii along with a XBOX 360, PS3, 680 powered PC etc etc. The Wii was SD while everything else, and i do mean EVERYTHING including TV was and is HiDef. Nintendo users have not been used to having POWER consoles for a looong time.

Nintendo fans will be happy that Nintendo entered the HiDef dimension and i doubt that any Nintendo fan expects the WII U to hold it's own against the PS4 or XBOX 720. And i personally doubt that Nintendo expects the WII U to sell as much a the WII. I just hope they can keep their niece with quality Nintendo games and add some extra 3rd party games that uses the Pad. The Lego City game may be selling a system to us, i know the kid would love to play with the pad the way it's been shown. More of that kind and you have a solid seller.

High End Farcry 4 monster games is not going to happen (they would be really watered down) but with the WII U power plenty of the usual good sellers like the Lego games, should be more than able to run on the Wii U. I guess you could say, that those games that will run on a wide range of PC's can run on a WII U.
 
The problem with using PR is that typically you're not allowed to say anything about a console/product unless it is positive if that product is made by someone you're contractually obligated to. So you get an accumulation of positive PR statements nothing to balance it out. We had the same thing with the PS3 and the fans took that and ran with it which left us with the practically 'unlimited' untapped potential.

So we have the Wii and we know what the Wii is and the Wii U is pretty similar to the Wii so there is no reason really to suspect that Nintendo did anything entirely different this time around since they had absolutely no incentive given the fact that the Wii was wildly profitable. Low memory bandwidth, slow CPU and unknown but relatively small GPU with no advantages thus far when GPU advantages are by far the easiest to show off quickly so the part we don't really know about is the part that would most easily show itself off if it was more powerful and hence we can probably say ~90-120% Xbox 360 depending on the scenario with good confidence.
 
Just trying to bring balance to the equation.

I prefer my equations simplified. Wii U = small and low power draw. Whatever its merits as a console, sheer power isn't one of them, and it's been a while since sheer power has been Nintendo's aim for a console, so can we please stop talking about its power? Please.

You will not placate the disappointed masses here with "it's not excessively powerful, it's comfortably so" quotes. Wii U is the first of the next gen of consoles, and the tech-oriented people in the Console Tech forum are looking for power from the next gen, not a Zen garden design. That's not to say it won't be a good platform for fun games--I'm looking forward to Mario Kart in HD as much as anyone--but there's no need to defend its power bona fides ceaselessly. It serves no purpose other than to clutter the forum.
 
Which is why you were unable to contribute to a technical discussion about Wii U's hardware - you don't understand the difference between a technical discussion about hardware and a fan's discussion about their favourite team/console/sorority.

Nope. First it's not my favorite game. Looking at the beauty and what a dev team could create two generations ago yet it's still relevant and one of the most beautiful games made. It puts me at peace knowing what those devs have at their disposal now. I can't wait. But that's just me. Obviously majority here feel different.
 
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