Some Dev Board pictures from CTIA are now online :
More pictures and info available :
http://www.paraknowya.de/
K-
More pictures and info available :
http://www.paraknowya.de/
K-
And the 2nd one has two screens! Look, for once companies actually did copy nintendo's 'revolutionary' ideas!
Did the Playstation pad start off with analog sticks or did Sony get the idea from somewhere else?
The definition and color precision from the demo will be great qualities to see on a portable.
archie4oz said:Did the Playstation pad start off with analog sticks or did Sony get the idea from somewhere else?
Well it certainly wasn't Nintendo...
Compared to anything from the sector. Supersampled anti-aliasing and full precision blended color are great even by home console standards.In comparison to what? A current cell phone? PDA?, DS? PSP?
I do see the smiley, but seriously? No MIP mapping? Apart from making it look hideous, the performance would drop like a stone. I have a "development tool" hanging on the office wall that I'd like to apply to 3D coders who don't use MIP mapping...darkblu said:impressive demo. could have been a bit more artistically polished, though. like using aniso for the road textures, or at least not using mipmapping : )
What about the The Dell Axim?seriously, when do i get one of those in a consumer unit with something less proprietary than psp-os, or at least !wince?
Ah, my parser wasn't in "C" mode. Presumably that only leaves Linux....Lazy8s said:Maybe that said "not wince".
because @ the OpenVG meetings I've attended people often express some frank opinions which I shall not repeat
The mip map boundaries are uncomfortably visible. I take it then that Kyro's "fast trilinear" either doesn't work with PVRTC or it takes up too much silicon real estate. I'm a little disappointed TBH. The lack of trilinear filtering on many DC games (e.g. MSR, PSO) was IMHO its most annoying deficiency. It seems MBX will be the same.Simon F said:I do see the smiley, but seriously? No MIP mapping? Apart from making it look hideous, the performance would drop like a stone. I have a "development tool" hanging on the office wall that I'd like to apply to 3D coders who don't use MIP mapping...darkblu said:impressive demo. could have been a bit more artistically polished, though. like using aniso for the road textures, or at least not using mipmapping : )
Lazy8s said:Hopefully this year. Img Tec's latest investor update reveals that there are fourteen SoCs licensing the MBX family for the PDA/phone sector between Renesas, Intel, Texas Instruments, Samsung, Philips, and Freescale. Recently, Texas Instruments extended their license to MBX Lite in order to target power/price-sensitive phones, and Intel's preparing by extending their license to cover more of the MBX family's IPs.
Simon F said:I do see the smiley, but seriously? No MIP mapping? Apart from making it look hideous, the performance would drop like a stone. I have a "development tool" hanging on the office wall that I'd like to apply to 3D coders who don't use MIP mapping...
Simon F said:Anyway, pardon my ignorance, but what's so bad about WinCE? AFAIAA it's running OGL-ES which seems OK.