OMAP 2420 Dev Board and Renesas SHMobile Board

Discussion in 'Mobile Devices and SoCs' started by Kristof, Apr 10, 2005.

  1. Ty

    Ty Roberta E. Lee
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    Heck, I think my Vectrex has an analog stick in its controller but I'll have to fire it up to be 100% sure.
     
  2. Fox5

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    My comment was in jest over something nintendo normally gets a lot of flak over.

    There's quite a bit that has been copied from nintendo and times when they would have been legitimately worried about someone stealing ideas....but it hasn't really happened recently, certainly I don't recall any innovative idea in super mario sunshine that would have been copied.(super mario 64 on the other hand, that was a game to keep locked up until near release date)
     
  3. SiBoy

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    Not to mention every cellphone has 2 screens... don't read too much into it.
     
  4. Simon F

    Simon F Tea maker
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    Remember Kristof's old adage. "Nothing is free in 3D". Anything you do will cost some silicon area...

    To put this in to perspective, you are complaining that MBX/MBX-lite does not support FREE trilinear.
    That demo is available for the Dell Axim, which is an MBX-lite. Given how small it is, I think you're being overly picky. I suppose you can always turn on trilinear if you really want to.
     
  5. amk

    amk
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    I suppose I could console myself with the fact that a 100MHz+ MBX powering a screen at mobile resolutions probably has pixel fill rate to burn on such things as trilinear filtering, maybe with a spot of anisotropic too.
     
  6. darkblu

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    speaking of axim and the demo, do you guys offer ogl/es for linux too? IOW, can i get an axim, put a sane os on it and still have ogl/es?
     
  7. Fox5

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    Wah? Most cell phones I know of don't have 2 screens, not even flip phones. Could you name some phones with 2 screens?
     
  8. Ty

    Ty Roberta E. Lee
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    Perhaps he means one on the inside (the larger one) and one on the outside (the smaller one) - this is for clamshell designs naturally, NOT candy bar ones.
     
  9. jvd

    jvd
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    at cell phone screen sizes is trilinear very important ? I would think fast bilinear with fsaa would be better than just trilinear . The screens are so small .

    The actual size of the mbx is also very small and barely increases the cost of the cpus which its embeded in . This will bring dreamcast lvl graphics to cell phones very cheaply which is hte most important thing . NOt trilinear filtering .
     
  10. Fox5

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    Bleh, the one on the outside is usually just a clock or something.(my cell phone is a flip phone and doesn't have it btw, but mine is super old)
     
  11. Ty

    Ty Roberta E. Lee
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    My cell (kinda old too) has one on the outside and it shows a picture of the person calling (I can assign pictures to it). The PQ is no different than the inner screen other than being smaller.
     
  12. Kristof

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    Correct, the SHMobile Dev Board is actually a dev board for a clamshell type phone with one highres display and one lower res display (outside one).
     
  13. Kristof

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  14. Ailuros

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    Bilinear + Supersampling gives damn close 2xAF filtering quality; albeit you'd need 4x sample SSAA to match 2xAF in both directions. However 2x vertical Supersampling + bilinear are IMHO good enough for such small devices and a better investment in terms of fill-rate overall, compared to "just" trilinear or even worse "strict" AF.

    If die-size in the future allows for fast adaptive anisotropic algorithms, a combination with pure Multisampling would save of course a lot more fill-rate, especially when resolutions tend to scale even more in the future.

    As a reminder in terms of texture filtering even on today's high end PC GPUs, I can see only bilinear being free. Else replace with newly found terms like bri- or try-linear. Is there a PDA/mobile core out there that is capable of real single-cycle trilinear?
     
  15. Iron Tiger

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    The same thing that's wrong with WinXP. Buggy and bloated. BTW, I have an Axim X50v with Windows Mobile 2003 Second Edition, so I speak from experience.

    Publicly? :shock: If so, got a link?
     
  16. Lazy8s

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  17. Iron Tiger

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    Gracias! :D
     
  18. ddes

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    I don't think this is really true. Haven't seen any announcement so far that the MBX would be compliant with OpenGL ES 1.0/1.1.
     
  19. PC-Engine

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    Kristof works for Imagination Technologies...
     
  20. Ailuros

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    That's a public document quoted up there; in any case what would you suggest the requirements are for 1.1 exactly?

    Not sure about 1.1, but in 1.0 they needed proprietary extensions to support the VGP functionalities.
     
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