PC local Co-op games

Cyan just a heads up from the 5th of aug to the 15th Cygni all guns blazing will be free on epic it supports local co-op

Edit: so does DNF Dual also free at the same time

Yeah I was thinking both of these games looked good. Didn't realise the "Super R-Type" one had co-op as well though. Awesome!
 
Moving Out, a game which is free on Epic Store this week and recommended by @Davros , has been a huge success with my 5 y.o. and 7 y.o. nephews. They were saying "This game is so fun!!". And it is. The two of them played the game with a gamepad for a couple of hours and then I joined later using a kb+mouse. The game is sooooo fun. They were laughing most of the time, and me too. Some situations are just.... Some people need you to load a truck with their furniture for moving reasons, and it can be hilarious.

It's also a plus you can really simplify the controls, the original controls can be complex for kids (holding LB or RB to push things and moving around at the same time can be a no go for them), and I also used some of the assisted mode options, some houses can be challenging even in assisted mode, like one with a pool....

It's not a miracle that it has 81% positive reviews on Steam.

https://store.epicgames.com/en-US/p/moving-out

Also Bluey: The Videogame from PC Gamepass has been a huge hit with them. They completed many missions.
 
Not sure if was mentioned before, but Speed Crew is fun. Played it through with my Dad and my GF as part of my dads cancer recovery treatment. Ok, it had nothing to do with the recovery directly, but we spent ton of time together and kept his mood up.
Now he bugs me for other co-op games to play, so it worked :D
 
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Not sure if was mentioned before, but Speed Crew is fun. Played it through with my Dad and my GF as part of my dads cancer recovery treatment. Ok, it had nothing to do with the recovery directly, but we spent ton of time together and kept his mood up.
Now he bugs me for other co-op games to play, so it worked :D
good to know! Imho, those are the best games to cure anything, just watching and sharing the reactions of other people while playing together is the most fun thing.

I remember this childhood friend of mine who had a PS1 when I had my first PC and a neighbour and also childhood friend of mine preferred to play with me on the PC at home, not because it was a PC but because maybe he liked my games more.

My childhood friend who had a PS1 was jealous that my other friend preferred to play with me than with him on his PS1. They had played together sometimes but he liked to play on my computer with me more.

What's really interesting here is that my childhood friend was hardcore gamer like me and people think that hardcore gamers are mostly lone players and so on and so forth, but there is something special about playing together that caters to any videogame demographics, imho.

Sure I love playing some incredible games alone like Skyrim, Alien Isolation, Age of Mythology and many many others, but playing with my nephews and my childhood friend -the one who owned the PS1-, and so on, brings me the same or more joy, specially when I play co-op games or watch my nephews play co-op games together.

Do you think that this game would cater to children? I mean, they like to build things and stuff, but they also love the racing mostly, and I wonder if they can race together. Also their parents wouldn't be happy if they know you can run over people with your car, at least judging from the videos.
 
my nephews have stayed with me at home yesterday 'cos their parents went for a dinner together with friends and we've been playing some games. Shifty recommended me this game, and they had fun playing it.


Run From Mummies is a great example of a very good co-op game. My nephews got to the Gallery mission 3 in the demo -for now-, not bad for a 7 y.o. and a 5 y.o.

They were saying "I like this game". They were taking photos to get items and it is a gameplay aspect they enjoyed very much, and they were smart enough to use the camera on the baddies holding a sword so one of them could get past them, or throwing them jars to defeat them. They worked together pretty well. They completed the tutorial twice and then started to beat the levels completing them averaging 97% to 100% of completion. When finishing a level with a 97% or less of completion percentage, whey were wondering what they left behind and wanted to come back or replay the level.

They also liked the sticking plasters gameplay mechanic. The 5 y.o. struggled a bit with traps, although they managed to beat the levels almost unharmed. He is relatively precise with the left stick when moving around but he can struggle at times.

My 5 y.o. nephew also struggled with taking photos, or any control where holding a button is involved. With the face buttons -A, B, Y, X- he doesn't have much of a problem, but still....

However, having to hold the right trigger can be a bit of a chore for my 5 y.o. nephew, given the fact that he has small fingers. It took him a while to get the photo's mechanic because of that.

In that sense, the controls' settings of Moving Out -another superb co op videogame- that allow just tapping a button instead of holding it to carry any furniture item is ideal for them.

Even the 7 y.o. was struggling a bit with carrying items because he had to hold the LB or RB button and doing that while moving with the left stick was tough for him. However Moving Out has a very useful setting to just tap LB or RB instead of holding it to grab any item. That made an already incredibly FUN game more fun for them.

Another detail that could be improved is the camera in big levels, the zoom out might not be enough in certain stages and in one of the levels my nephews got split, one of them was at the top of the level, the other at the bottom, and my 5 y.o. nephew on the bottom part of the level couldn't see where he was relative to the screen because the zooming out effect wasn't enough.

Additionally, the mechanic to leave the level presenting you with a glowing door is fine, but my 5 y.o. entered the glowed door twice by mistake and couldn't get out, leaving his brother alone, until I found out that pressing B -unless there is any other way to do that- allowed him to get out of the door and return to the level.

I mean, the idea of the glowing door is good but it could tell the player when he is near that entering the door won't permit you move. Or, if they press the button to enter the door, a message could be shown to tell them how to leave the glowing area and return to the level.

The 7 y.o. perfectly understands his 5 y.o. sibling and viceversa -we sometimes ask him what the 5 y.o. tried to say when he says something odd, and he knows :D -, and they communicate quite well in their own jargon. So if my 5 y.o. nephew gets stuck in the door to leave the level, the 7 y.o. who knows to read already, can tell him: "Press this to return to the level" and that would work like a charm.

Finally, I only have like 4 games installed 'cos my 1TB SSD died and I decided to convert and format my 2TB NVMe into a global purpose partition instead of a gaming partition and I formatted everything.

But they also played Moving Out, which they love and of course the omnipresent Rocket League.

They spent like 5 hours playing overall and they remained awake 'til their parents returned. Kinda surprising 'cos their mother told me that the 5 y.o. usually falls asleep all of a sudden past a certain time in his everyday life.

Since he was always playing co-op and talking to his brother, both communicating and collaborating all the time, they stayed awake until relatively late when their parents returned to pick them up. So yeah, typical things of playing together.
 
I'm surprised the 5 yo was okay as that game gets a bit intense with the mummies! Also great feedback on their input issues and that gives me something to think about for my own coop game.
 
I'm surprised the 5 yo was okay as that game gets a bit intense with the mummies! Also great feedback on their input issues and that gives me something to think about for my own coop game.
well, they only completed 4 levels -tutorial and 3 Gallery levels- and repeated some of them, but they didn't get to the mummies part yet. I haven't seen any mummies -they initially thought it was some kind of terror game, and they were like "Oh, I am going to start shaking, this is a fear game"- 'cos I was just commenting with them and watching them play.

Judging from your words I can already imagine it is going to get tougher for my recently turned 5 years old nephew in later levels, but we will continue playing the next day they pay us a visit.
 
Do you think that this game would cater to children? I mean, they like to build things and stuff, but they also love the racing mostly, and I wonder if they can race together. Also their parents wouldn't be happy if they know you can run over people with your car, at least judging from the videos.

Speed Crew is like Overcooked, you change tires, fill gass, fix dents in cars instead of making food. Speed Crew is less chaotic than Overcooked. There is no racing done by the players, you work as the pit crew.
 
Free, open source, in constant development since 2003 -last version is from August this year-, 17 campaigns and it has shared split-screen. Also it belongs to one of my favourite genres, it's a game a la Heroes of Might & Magic and King's Bounty.

 
gorgeous art style, local co-op, several campaigns and it seems to be quite fun to play together, that's why I got Songs of Conquest on Steam. The game is on sale, 60% discount, on Steam.


I discovered the game by watching this video, although I found out I had it on my wishlist already but I didn't remember about it. The video should start playing exactly when the author starts talking about the game, so you can see it in motion.

Plus it has mod support! And most surprising of all, it has COMMUNITY CAMPAIGNS made from the people who play the game. :) It's very easy to play a community campaign, you just click the button and a list of community made campaigns appear, you just gotta click on Download, and voilá, the campaigns integrate in the game like the default regular campaigns.

It also has a map editor. The music is also good and goes well with the game, judging from the little I could play it for now.

 
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it has local split-screen and it's on sale
Cheers, gonna grab that for myself bugger the nephews ;) always had a thing for the over head racers since being a kid playing sprint/super sprint, 4x4 offroad, indy heat, badlands etc. Then on amiga super cars 1 and 2 led to me getting skidmarks which came with blitz basic that got me interested in programming although I never ended up going into graphics/game programming because I wanted to get paid and have weekends off to ride motor bikes lol.
 
Cheers, gonna grab that for myself bugger the nephews ;) always had a thing for the over head racers since being a kid playing sprint/super sprint, 4x4 offroad, indy heat, badlands etc. Then on amiga super cars 1 and 2 led to me getting skidmarks which came with blitz basic that got me interested in programming although I never ended up going into graphics/game programming because I wanted to get paid and have weekends off to ride motor bikes lol.
love bikes too, but I am into bicycles. I've never had a motor bike, for now.

Did you get the game? If so, does it run fine for you? I asked for a refund. :/ The game seems fun and the fact that it shows how to take the next turn is a great feature. But this game runs so bad for no apparent reason because it is a very simple game.

Running the game with lossless scaling didn't increase the framerate either, in fact it got worse.
 
love bikes too, but I am into bicycles. I've never had a motor bike, for now.

Did you get the game? If so, does it run fine for you? I asked for a refund. :/ The game seems fun and the fact that it shows how to take the next turn is a great feature. But this game runs so bad for no apparent reason because it is a very simple game.

Running the game with lossless scaling didn't increase the framerate either, in fact it got worse.
I've got it but havn't looked at it yet, will give it a quick look tonight to see if i'm having those issues and report back.

I was into bicycles aswell, although it was bmx bikes on half/quarter pipes. That was the fill in when we wanted to do something but no track days were on to take the motor bikes too (I was into sport bikes). Funnily enough an accident on the push bike got me before the motor bike and put both those activites in the rear view. I'm getting on now though so age probably would have made me give up sport bikes by now anyway.

edit: @Cyan I had a look at it, the game is locked at 60fps but their vsync/frame rate control is borked. With afterburner showing a framerate graph it looks like perfect teeth on a saw blade, I'm guessing it's hitting 61 and being dropped to 59 to get a 60fps average. Locking it to 59 got me a perfect flat framerate graph and it felt better.

Then I tried lossless scaling and the framerate numbers showup top left but it's 60/60 so getting no benefit but did get some graphic glitches so it doesn't work and as mentioned in the other thread im not on the new windows update so that's not why it's not working this game must just be not compatible. Going to keep it I should be able to get some fun out of it.
 
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Tabletop Simulator is on sale.

 
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