Eh I'm not so sure. As it stands, there are more good implementations than there are bad. News outlets farming negativity for views is not entirely surprising but, it helps to paint a picture about it being negative when the reality is somewhat mixed. The games that seem to have issues are the ones using DLSS ultra performance levels of input resolutions and I'm not so sure many here would ever consider using DLSS ultra performance. All in all, it's pretty much a wait and see for me. I've always insisted that the base minimum acceptable input resolution for any reconstruction algorithm is 1080p. So when I see these resolutions being fed to the reconstruction algorithms, I sincerely question the thought process of those in charge of implementing the feature. Ignoring reconstruction, those resolutions are not even acceptable under any circumstance in 2024. Attempting to use reconstruction to save your bad work is always a recipe for disaster.PSSR is nowhere near as good as we were initially led to believe. At lower resolutions, it's simply terrible and it has major issues with specular highlights and grass.
The stability leaves a lot to be desired.
At the end of the day, it's about craftsmanship. I cannot release anything of that quality and consider it acceptable. I'd rather delay and get it right the first time than release it in that state.