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The pattern looks like film grain, does blops 6 have fake film grain? I want to say MW2 and 3 did unless you used DLSS/FSR/whatever and it replaced their TAA process.
I have the issue too.
The pattern looks like film grain, does blops 6 have fake film grain? I want to say MW2 and 3 did unless you used DLSS/FSR/whatever and it replaced their TAA process.
I have the issue too.
Should Sony be allowing them to publish games that aren't of good enough quality and don't match the promises they made in presenting the Pro?If it works Well in several games already, then it's up to other devs to learn how to use it efficiently.
What may be a more reasonable response is to give players the option to choose between FSR/TAA and PSSR.Should Sony be allowing them to publish games that aren't of good enough quality and don't match the promises they made in presenting the Pro?
The switch seems natural, it’s referring to some issues with slow downloads on Pro consoles and how port forwarding fixed it for the base (strange, sounds like placebo lol, why would you need to port forward for this?)Buying a PS5 Pro Is Apparently a Console Lottery, Depending on the Parts Used
It appears some PS5 Pros may be of better quality, depending on the parts being used inside the newest console from Sony.www.vice.com
The article seems to be badly written by AI tho. Scrolls down and the article suddenly switches to talking about port for warring
Interesting. Yup. That makes sense.One developer is saying that bad PSSR implementations are caused by using an older version of PSSR. New versions will offer better quality.
PlayStation 5 Pro Bad PSSR Implementation in Certain Games Is Caused by Older Version of the Upscaler; Future Batches of Supported Games Will Look Much Better
The bad image quality in several PlayStation 5 Pro titles using PSSR is likely caused by an older version of the upscaler, according to a dev.wccftech.com
It was kind of weird to see only reviews just 2 days or before the launch date. There was also no talks of all those pro " modes " available a month before launch with the first previews.The Pro's launch has been rough, to say the least. It seems devs needed more time to patch their games and PSSR still has ways to go.
It's really wild to see that some companies are pushing patches out without testing. You can't even excuse it because if you play the games for 5 minutes, you'll see it. Remedy, Respawn, and Bloober struggling being the main culprits is hardly surprising. 2 out of the 3 i listed have titles across 2 generations all with woeful performance. However, Treyarch struggling with it is a bit surprising. The real question is what percentage of PS5 pro patches have this issue? Is it 5%, 10%, 15%, 50% etc? That way we can actually know the scope of the problem.It was kind of weird to see only reviews just 2 days or before the launch date. There was also no talks of all those pro " modes " available a month before launch with the first previews.
I was one of those who thought there was only going to be " one " pro mode allowing " near " fidelity image quality with locked 60 fps games. I guess some devs just thought it would work out of the box.
But I agree there should've been more testing. Maybe PSSR implementation can also improve over time.
I believe that the shimmering problems can be game breaking for some people who are telling themselves I didn't pay 700 bucks for such an experience.
But wait & see
It’s definitely going to improve over time, it’s just sucks for the people buying in first that they have to wait a while until it gets consistently better.It was kind of weird to see only reviews just 2 days or before the launch date. There was also no talks of all those pro " modes " available a month before launch with the first previews.
I was one of those who thought there was only going to be " one " pro mode allowing " near " fidelity image quality with locked 60 fps games. I guess some devs just thought it would work out of the box.
But I agree there should've been more testing. Maybe PSSR implementation can also improve over time.
I believe that the shimmering problems can be game breaking for some people who are telling themselves I didn't pay 700 bucks for such an experience.
But wait & see
Possibly Every single game that is not ported to the latest SDK. And that might be too much work in itself to do for many existing titles. So all UE4 titles unless you do the heavy work to do it.The real question is what percentage of PS5 pro patches have this issue? Is it 5%, 10%, 15%, 50% etc? That way we can actually know the scope of the problem.
This is a let down following DFs coverage on it
I don’t want to be overly critical about it.Oliemack and dark1x have indeed presented the Pro as the dream-machine and that translated to something else for many users when they swapped from base PS5 to the Pro. As with every product it's a good idea to research, test if possible and use multiple sources.
A channel like digital foundry is going to be pixel counting and inspecting the smallest differences, done by enthusiasts. The average user is going to sit at normal viewing distances and probably not care all that much for these smaller improvements. The Pro is aimed mostly at playstation enthusiasts. You most certainly also benefit by having a good or new tv set. It's a comment i read elsewhere, a new tv is going to offer a larger improvement for most.
I think that digital foundry said that developers can use PSSR without upgrading the SDK. It's very possible that Alan Wake 2, Jedi and some others are doing that and are stuck using a version of the upscaler that isn't as good as the one that's available in the latest SDK.One developer is saying that bad PSSR implementations are caused by using an older version of PSSR. New versions will offer better quality.
PlayStation 5 Pro Bad PSSR Implementation in Certain Games Is Caused by Older Version of the Upscaler; Future Batches of Supported Games Will Look Much Better
The bad image quality in several PlayStation 5 Pro titles using PSSR is likely caused by an older version of the upscaler, according to a dev.wccftech.com
Possibly Every single game that is not ported to the latest SDK. And that might be too much work in itself to do for many existing titles. So all UE4 titles unless you do the heavy work to do it.
But many of these companies are trying to bank on the PSSR launch, get my game, it has the latest features you just paid big money for.
As this is UE4 game, it's using SDK9. This also means earlier PSSR implementation. Maybe even the initial one. For up-to-date version of PSSR you need to use later SDKs (10 and up).
I am pretty sure UE5.5 titles using PSSR will looks much better - even at lower internal resolution.
I cannot give you specific details because of NDAs (like how many different PSSR iterations are already available, or what kind of improvements they present), but you can expect IQ improvements in the second/third batch of PS5 Pro supported games using PSSR.
For a game I am working, PSSR (one of the later versions, but not the up-to-date one) is giving us much better results in comparison to TSR and FSR. I am expecting in the next 6-12 months PSSR to be in a much better state in comparison to the initial versions used in the first batch of Pro supported titles. It's already is.
Yea, I'm sure that if you dedicated yourselves to doing it, you can get it to work for UE4. But that may not be in the cards for everyone financially to do. Most of the people on UE5 will be able to take the update with less hassle it seems.No FF7 Rebirth is on UE 4 but Square-Enix did a good job.
EDIT: The original era post
[DF] Star Wars Jedi Survivor PS5 Pro: Severe Image Quality Problems... But RT in Performance Mode Is Nice
As this is UE4 game, it's using SDK9. This also means earlier PSSR implementation. Maybe even the initial one. For up-to-date version of PSSR you need to use later SDKs (10 and up). I am pretty sure UE5.5 titles using PSSR will looks much better - even at lower internal resolution. I cannot...www.resetera.com
From the first previews we knew Alan Wake 2 and that Star wars game were terrible on PS5 Pro. There are more good patches than bad patches. But sure if you focus on those 2 awful ports you'll create a specific narrative about the new hardware. Overall people are very happy about the improvements in most 1st party and 3rd party games.Oliemack and dark1x have indeed presented the Pro as the dream-machine and that translated to something else for many users when they swapped from base PS5 to the Pro. As with every product it's a good idea to research, test if possible and use multiple sources.
A channel like digital foundry is going to be pixel counting and inspecting the smallest differences, done by enthusiasts. The average user is going to sit at normal viewing distances and probably not care all that much for these smaller improvements. The Pro is aimed mostly at playstation enthusiasts. You most certainly also benefit by having a good or new tv set. It's a comment i read elsewhere, a new tv is going to offer a larger improvement for most.