Sony PlayStation 5 Pro

Not strictly Pro only, but I am unable to keep up with whats new and whats not in the PS5 FWs, so this was a nice one for me.


Nothing revolutionary, what I liked was the ability to force our PS5 Pro (probably the none Pros to) to a specific frequency for Wifi.
Ps4 was notorious for its crappy behaviour in selecting the best frequency to use. My Pro is now forced to 6GHz :D
 
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The article seems to be badly written by AI tho. Scrolls down and the article suddenly switches to talking about port for warring
The switch seems natural, it’s referring to some issues with slow downloads on Pro consoles and how port forwarding fixed it for the base (strange, sounds like placebo lol, why would you need to port forward for this?)
 
One developer is saying that bad PSSR implementations are caused by using an older version of PSSR. New versions will offer better quality.

Interesting. Yup. That makes sense.
Curious to see why certain games are stuck on older versions and others on newer ones. I guess that means you have to make a port to the newest SDK? And only newer or coming titles will do that?

Hmm Welp. Could be a while, games looking to close out may not port. Could be some time for all titles to have consistent PSSR improvements.

I am going to make a sidebar comment that, MS made the right move of introducing DirectSR way in advance. It seems it would resolve/addresses this type of issue.
 
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The Pro's launch has been rough, to say the least. It seems devs needed more time to patch their games and PSSR still has ways to go.
It was kind of weird to see only reviews just 2 days or before the launch date. There was also no talks of all those pro " modes " available a month before launch with the first previews.
I was one of those who thought there was only going to be " one " pro mode allowing " near " fidelity image quality with locked 60 fps games. I guess some devs just thought it would work out of the box.
But I agree there should've been more testing. Maybe PSSR implementation can also improve over time.
I believe that the shimmering problems can be game breaking for some people who are telling themselves I didn't pay 700 bucks for such an experience.
But wait & see
 
It was kind of weird to see only reviews just 2 days or before the launch date. There was also no talks of all those pro " modes " available a month before launch with the first previews.
I was one of those who thought there was only going to be " one " pro mode allowing " near " fidelity image quality with locked 60 fps games. I guess some devs just thought it would work out of the box.
But I agree there should've been more testing. Maybe PSSR implementation can also improve over time.
I believe that the shimmering problems can be game breaking for some people who are telling themselves I didn't pay 700 bucks for such an experience.
But wait & see
It's really wild to see that some companies are pushing patches out without testing. You can't even excuse it because if you play the games for 5 minutes, you'll see it. Remedy, Respawn, and Bloober struggling being the main culprits is hardly surprising. 2 out of the 3 i listed have titles across 2 generations all with woeful performance. However, Treyarch struggling with it is a bit surprising. The real question is what percentage of PS5 pro patches have this issue? Is it 5%, 10%, 15%, 50% etc? That way we can actually know the scope of the problem.

It's like the cpu limit narrative that was going around earlier. It was like 10 games were having issues out of 800+ games released on ps5 and it was nothing other than making a mountain out of a molehill.
 
It was kind of weird to see only reviews just 2 days or before the launch date. There was also no talks of all those pro " modes " available a month before launch with the first previews.
I was one of those who thought there was only going to be " one " pro mode allowing " near " fidelity image quality with locked 60 fps games. I guess some devs just thought it would work out of the box.
But I agree there should've been more testing. Maybe PSSR implementation can also improve over time.
I believe that the shimmering problems can be game breaking for some people who are telling themselves I didn't pay 700 bucks for such an experience.
But wait & see
It’s definitely going to improve over time, it’s just sucks for the people buying in first that they have to wait a while until it gets consistently better.

And that sucks because it’s almost of rehash of this generation. Just a year titles not really leveraging much of the new feature set yet. Were only now touching the newer geometry engines and that’s painful, were half way through the generation already.
 
The real question is what percentage of PS5 pro patches have this issue? Is it 5%, 10%, 15%, 50% etc? That way we can actually know the scope of the problem.
Possibly Every single game that is not ported to the latest SDK. And that might be too much work in itself to do for many existing titles. So all UE4 titles unless you do the heavy work to do it.

But many of these companies are trying to bank on the PSSR launch, get my game, it has the latest features you just paid big money for.
 
This is a let down following DFs coverage on it

Oliemack and dark1x have indeed presented the Pro as the dream-machine and that translated to something else for many users when they swapped from base PS5 to the Pro. As with every product it's a good idea to research, test if possible and use multiple sources.
A channel like digital foundry is going to be pixel counting and inspecting the smallest differences, done by enthusiasts. The average user is going to sit at normal viewing distances and probably not care all that much for these smaller improvements. The Pro is aimed mostly at playstation enthusiasts. You most certainly also benefit by having a good or new tv set. It's a comment i read elsewhere, a new tv is going to offer a larger improvement for most.
 
Oliemack and dark1x have indeed presented the Pro as the dream-machine and that translated to something else for many users when they swapped from base PS5 to the Pro. As with every product it's a good idea to research, test if possible and use multiple sources.
A channel like digital foundry is going to be pixel counting and inspecting the smallest differences, done by enthusiasts. The average user is going to sit at normal viewing distances and probably not care all that much for these smaller improvements. The Pro is aimed mostly at playstation enthusiasts. You most certainly also benefit by having a good or new tv set. It's a comment i read elsewhere, a new tv is going to offer a larger improvement for most.
I don’t want to be overly critical about it.

They started with doubt
The new message was that it was amazing and you would never use FSR over PSSR
Now the messaging is that some things are clearly broken with PSSR

And I suspect the future will improve to obtain that higher level of consistency so their original thoughts would end up being true anyway.

If you’re an early adopter, you’re going to get mixed results. Which sucks. But like Shifty said, there is time to return it they must.
 
One developer is saying that bad PSSR implementations are caused by using an older version of PSSR. New versions will offer better quality.

I think that digital foundry said that developers can use PSSR without upgrading the SDK. It's very possible that Alan Wake 2, Jedi and some others are doing that and are stuck using a version of the upscaler that isn't as good as the one that's available in the latest SDK.

The developer also says that to get good results out of the upscaler they had to change some aspects of the rendering, like the emissive materials.

It's really hard to judge the results for what they are right now, we don't know enough.
 
Possibly Every single game that is not ported to the latest SDK. And that might be too much work in itself to do for many existing titles. So all UE4 titles unless you do the heavy work to do it.

But many of these companies are trying to bank on the PSSR launch, get my game, it has the latest features you just paid big money for.

No FF7 Rebirth is on UE 4 but Square-Enix did a good job.

EDIT: The original era post


As this is UE4 game, it's using SDK9. This also means earlier PSSR implementation. Maybe even the initial one. For up-to-date version of PSSR you need to use later SDKs (10 and up).

I am pretty sure UE5.5 titles using PSSR will looks much better - even at lower internal resolution.

I cannot give you specific details because of NDAs (like how many different PSSR iterations are already available, or what kind of improvements they present), but you can expect IQ improvements in the second/third batch of PS5 Pro supported games using PSSR.

For a game I am working, PSSR (one of the later versions, but not the up-to-date one) is giving us much better results in comparison to TSR and FSR. I am expecting in the next 6-12 months PSSR to be in a much better state in comparison to the initial versions used in the first batch of Pro supported titles. It's already is.
 
No FF7 Rebirth is on UE 4 but Square-Enix did a good job.

EDIT: The original era post

Yea, I'm sure that if you dedicated yourselves to doing it, you can get it to work for UE4. But that may not be in the cards for everyone financially to do. Most of the people on UE5 will be able to take the update with less hassle it seems.
 
Oliemack and dark1x have indeed presented the Pro as the dream-machine and that translated to something else for many users when they swapped from base PS5 to the Pro. As with every product it's a good idea to research, test if possible and use multiple sources.
A channel like digital foundry is going to be pixel counting and inspecting the smallest differences, done by enthusiasts. The average user is going to sit at normal viewing distances and probably not care all that much for these smaller improvements. The Pro is aimed mostly at playstation enthusiasts. You most certainly also benefit by having a good or new tv set. It's a comment i read elsewhere, a new tv is going to offer a larger improvement for most.
From the first previews we knew Alan Wake 2 and that Star wars game were terrible on PS5 Pro. There are more good patches than bad patches. But sure if you focus on those 2 awful ports you'll create a specific narrative about the new hardware. Overall people are very happy about the improvements in most 1st party and 3rd party games.

And Performance improvements are actually reaching 40% in many cases, without patches, not far from 45%. Some games have 70% resolution improvements
 
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