PS5 Pro *spawn

On consoles ? Only Hellbalde 2 and Avatar looks good from this list but dont understand why it has any connection with facts that rt in Metro Exodus and Witcher 3 on consoles didnt make transformative change. Btw we are far from topic now on ps5 pro 😁
I would definitely say TW3's DDGI is very transformative vs. its previous GI which was just a series of cubemaps haphazardly scattered across the game world. These are from the PC release, but the main differences for GI/AO should be on console too.

vGN1Zqn.jpeg


X5GmhPC.jpeg
 
I would definitely say TW3's DDGI is very transformative vs. its previous GI which was just a series of cubemaps haphazardly scattered across the game world. These are from the PC release, but the main differences for GI/AO should be on console too.

vGN1Zqn.jpeg


X5GmhPC.jpeg
I have different definition of word transformative ;) But defenitly looks better that I can agree with.
 
I have different definition of word transformative ;) But defenitly looks better that I can agree with.
Yes, it's a word undefined in context. I take LG's remark as about gameplay, not visuals, where the same game with better lighting is still the same game. Would Skyrim be transformed if rendered with full path tracing? Transformed from what to what? It'll still look like a computer game.
 
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If we assume that the PS5 DE breaks even and the added cost of the Pro is very conservatively ~$100, then the Pro still has low margins for a consumer product. Essentially all Sony are doing is encroaching into PC territory by providing a comparatively higher priced option at relatively worse value. I don't think that automatically means that the "break even" model of selling a base unit at the lowest price possible to the most people, goes away.

And telling people how they should be spending their money to "optimise" uncertain future outcomes veers into paternalism for me.
If PS5 breaks even at $400, and added cost for PS5 Pro is $100, then we're talking a $500 console. Where is the extra $200 coming from? In what world is $200 low margin in the console world where software is where all the money is made? It's literally 75% more expensive than the base PS5. This is Sony simply seeing what they can get away with.

And they're getting away with it. And it's going to affect all console pricing going forward. Giving in to this pricing ruins the market for everybody else in both the short and long term.
 
If PS5 breaks even at $400, and added cost for PS5 Pro is $100, then we're talking a $500 console. Where is the extra $200 coming from? In what world is $200 low margin in the console world where software is where all the money is made? It's literally 75% more expensive than the base PS5. This is Sony simply seeing what they can get away with.

And they're getting away with it. And it's going to affect all console pricing going forward. Giving in to this pricing ruins the market for everybody else in both the short and long term.
I'm comparing with other high end consumer electronic items, where margins of 50% or more are seen. With a $550 BOM (the DE is $450), that would be a margin of 21%.

And the reason why Sony is incentivised not to increase the price of the base unit, is precisely that the lower the entry cost to their ecosystem, the bigger their audience will be, and the more software they can sell. Console manufacturers don't price consoles low out of the goodness of their heart, but because it makes business sense.

This reasoning doesn't apply to the Pro, which is mainly targeted at existing PS users, who already exist in the ecosystem. And with the base model in place, the increased price shouldn't cause people to drop out of the market entirely.
 

Sony managed to somehow mitigate the CPU limitations on the Pro. A 6800 XT gets bottlenecked by a 5600X or a 3700X and never gets close to a stable 60fps whereas the PS5 Pro is almost there.
 

Sony managed to somehow mitigate the CPU limitations on the Pro. A 6800 XT gets bottlenecked by a 5600X or a 3700X and never gets close to a stable 60fps whereas the PS5 Pro is almost there.
Or maybe the PS5 base isn't as CPU limited as we thought? But that testing isn't scientific enough.

What I can say is that NX gamer PC is probably gimped on purpose. He gets lower performance than most if not all other benchmarks. What else could the explanation be? The guy in the video is confused about it too.
 
Good benches of CPU limited areas in games show PS5Pro outperforming PS5 within the margins of its meagre CPU upclock. Anything else IMO is probably improper testing of non-like for likes.
 
Good benches of CPU limited areas in games show PS5Pro outperforming PS5 within the margins of its meagre CPU upclock. Anything else IMO is probably improper testing of non-like for likes.
Indeed. BG3’s performance is only a tad bit better in the city in Act 3.


DD2 might have other limitations that aren’t the CPU on consoles.
 

Sony managed to somehow mitigate the CPU limitations on the Pro. A 6800 XT gets bottlenecked by a 5600X or a 3700X and never gets close to a stable 60fps whereas the PS5 Pro is almost there.

Interesting video. The Pro (and by extension PS5) I would say are significantly outperforming the PC from a CPU perspective there across comparable components. Even setting all settings to minimum the 3700X can't match the Pro's framerates. I wonder what the cause is there. Poor optimisation on the PC side? API limitations? Different workload distribution perhaps. Even his 5900X is probably a little slower than the Pro there and that's 12 cores running at around 4.8Ghz!

And yes the comparison to NXG's recorded performance is also very eye opening. He's getting almost 50% more performance than NXG with a very similar CPU setup in the same area. Maybe NXG is doing some light video rendering in the background while recording his benchmarks :D
 

BG 3 results. It says PS5 PRO has 1440p 60fps while Xsx is 1440p 30 in some area.

It is very interesting in ACT 3 how PRO performs. It seems PRO is 1440p 4x fps while PS5 is 1080p 40 fps?
 
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Indeed. BG3’s performance is only a tad bit better in the city in Act 3.


DD2 might have other limitations that aren’t the CPU on consoles.
Indeed. Available bandwidth is always a topic we shouldn’t ignore on consoles. It can be a blocker for both cpu and GPU performance.
 
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