PS5 Pro *spawn

Controversial, but has RT actually “transformed” any games, ever? Don’t kill me.

But is the RT for the gamers or for the developers? I mean the holy grail was touted as being devs not having to light the game just stick in light sources and magically things would look great and cutting the art cost by a factor of "a lot".
 
But is the RT for the gamers or for the developers? I mean the holy grail was touted as being devs not having to light the game just stick in light sources and magically things would look great and cutting the art cost by a factor of "a lot".
Day night cycles.
Destructible terrain and more dynamic lighting options
reflections, and better shadows
Better indoor outdoor cohension.

There's a huge laundry list of things that RT does for us. But sometimes these details are missed because they are focused on winning at the game than taking teh time to seeing the detail around them.
 
People spend way north a 1000 bucks on a phone these days. Hundreds of dollars for mid-range GPU's that are over two years old. 700 or 800usd and a 1000 euro is alot for a console though, however it is intended as a premium product so the price does make some sense. There is the base model if you don't like to spend that much. This either doesn't mean the PS6 will be this expensive.

Guess there's alot of noise on the internet because of the relatively small boost in performance compared to what the 4 Pro did, it had a +200% gpu increase with checkerboarding upscaling which at the time wasn't that bad. The 4 Pro also had a more hefty increase on the cpu side, launched three years after the initial base PS4 and wasn't this expensive and came with the (4k) disc drive. It also aimed for 4k TV's vs the base's 1080p, 4k TV's had a pretty wide adoption back then.
Then again this is for the general electronics market, gpu prices to start. We tend to see less value for the money and i think it's something Microsoft has touched on awhile ago.
We have a lot of irrational buying habits in the market. I wish we were more rational so companies would reduce their prices
 
Controversial, but has RT actually “transformed” any games, ever? Don’t kill me.

Probably not. Global illumination is the most transformative use of RT lighting but most cutting edge games have decent non-RT fallbacks. Stuff like RTXDI is pretty impactful too but that requires games to be built with lots of lights in mind which they aren’t due to raster limitations.

Games are still raster first with RT tacked on.
 

Curious to see F1 25

“We’ve learned a lot from this release, and the groundwork laid in F1 24 will help us take even greater advantage of the PS5 Pro’s power in the future. We’re especially interested in expanding our use of technologies like PSSR across more modes and further optimizing our Ray Tracing and high frame rate features. As we continue to push the limits of the EGO engine, we look forward to delivering even more groundbreaking advancements in upcoming F1 titles.”
 
Day night cycles.
Destructible terrain and more dynamic lighting options
reflections, and better shadows
Better indoor outdoor cohension.

There's a huge laundry list of things that RT does for us. But sometimes these details are missed because they are focused on winning at the game than taking teh time to seeing the detail around them.
Things where RT would be transformative aren't mostly those. It'd improve visuals, but not transform the experience. If you have to stop and look for RT's impact, I'd say that's not transformative.

I'd say RT audio would be transformative if it could really place you and other entities accurately. That's something that could be fundamentally different to what it has been.
 
The wow effect was bigger in offline rendering because raytracing/pathtracing arrived at the same moment with PBR. We had the PBR moment during the PS4 generation.

It will be good enough when we will have some full micropolygon stuff, with great technology like strand hair combined with raytracing/pathtracing at 60 fps and good IQ quality for midrange PC/consoles.

Matrix Awakens with micropolygon for character, better hair technology and RT shadows, RT AO, RT reflections, better RT lightining for all type of light directional too and no BVH simplified geometry at 1440p and 60 fps with ML upscaling wil be good enough.
 
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Things where RT would be transformative aren't mostly those. It'd improve visuals, but not transform the experience. If you have to stop and look for RT's impact, I'd say that's not transformative.

I'd say RT audio would be transformative if it could really place you and other entities accurately. That's something that could be fundamentally different to what it has been.
I think design wise, user generated content/dynamic events where you can't bake lighting, could be a major factor in the future. But you're right you're just looking at increasing immersion well beyond what we have now, but once you get to light simulation, and away from light curation, scenarios or designs that game developers would previously just disallow to ensure their games don't break due to lighting, becomes a place to play in.
 
Interesting demo of the full game F1 24 on PS5 and PS5 Pro during 21 to 24 November.

For those yet to pick up F1 24, there’s no better time, as from November 21-24, F1 24 will be free to download and play, with the opportunity to test drive the entire game, including its PS5 Pro features alongside a double XP period for Podium Pass. Everything from the revamped Career mode through to the thrilling multiplayer will be available, with all progress made carrying over to the full game.
 
If we define transformative as a big visual difference between the no ray tracing path and the ray tracing path, then they are transformative.
yeah but if they are still looks underwhelming comparing to many others titles without rt than its not transformative for me
 
yeah but if they are still looks underwhelming comparing to many others titles without rt than its not transformative for me

This doesn't make sense. Why would you judge the value of ray tracing based on the differences between one game with it on and another game without it that potentially has an entirely different art style/budget/level of developer talent behind it. The comparison point should always be the same game with RT on and off to equalise all other factors. This is true of any scientific comparison. You always isolate as many factors as possible except that which you are trying to compare.

And besides that, if we actually look at the games that use RT out there, be it HWRT or software based (including Lumen). What game, let alone "many other titles" make the likes of the following look "underwhelming"?

Black Myth Wu Kong
Hellblade 2
Alan Wake 2
CyberPunk 2077
Avatar
Star Wars Outlaws
etc...
 
Black Myth Wu Kong
Hellblade 2
Alan Wake 2
CyberPunk 2077
Avatar
Star Wars Outlaws
etc...
On consoles ? Only Hellbalde 2 and Avatar looks good from this list but dont understand why it has any connection with facts that rt in Metro Exodus and Witcher 3 on consoles didnt make transformative change. Btw we are far from topic now on ps5 pro 😁
 
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