PS5 Pro *spawn

I played some Veilguard, Stellar Blade, Star Wars Outlaws, and Warframe last night. Some of the changes are like night and day when playing. Star Wars for instance feels like a whole new game. Gone is the fuzzy vaseline render with washed out colours. Now everything is super defined and smooth when playing. Warframe looks very close to the PC version (but that just allows you to enable PSSR). Stellar Blade looks sublime in either of the Pro modes with HFR on.
Yes Stellar blade looks insanely good indeed. Reading the forums many people are saying Dragon Dogma 2 is also one of the most impressive update compared to PS5. Solid 60fps + RT with super sharp PSSR. Few people complained about visual artefacts in that game oddly.
 
First results show up to ~250W of power consumption depending of the game and if enhanced. Sony have great improved their cooling solution since the first models of PS5. And we could see games consuming higher in the future.

Absolute max on PS5 was ~230W (about the same for XSX BTW) on launch units.
 
One little quibble I have is that my unit is definitely noisier than my OG PS5. That was completely silent from day one, so quiet in fact that I thought the fan was broken when I first got it. The Pro is audible, not massivley so and way, way quieter than my PC under load.

But the difference it has made to the few games I have tried is amazing to be honest. Way better than I thought it would be. But you really have to see the games in motion to see, and understand the difference. Controls feel more responsive, frameerate is really stable, visuals are crisp, not seen much in the way of artifacts from PSSR yet, some shimmering on panning in Veilguard.

Load times seem a little quicker too, but I haven't actually timed them so that could just be in my head.
 
Read a post on Neogaf that M2 SSD move over from PS5 to 5Pro does not work.

Can anyone here double check that.
 
How does boost mode work by the way? We’re seeing improvements in the 30% range, but as far as I’m aware, the Pro has more CUs and similar clocks. Games don’t use the additional CUs without being patched for it, correct? If that’s the case, where is the extra performance coming from if they’re using the same number of CUs at similar frequencies?
 
Little thought from Martin Griffiths who does think 8k could become more mainstream by PS6 era
https://x.com/Griff_/status/1854977016509894696
Fx3vW9F.png
 
Little thought from Martin Griffiths who does think 8k could become more mainstream by PS6 era
https://x.com/Griff_/status/1854977016509894696
Fx3vW9F.png

Even without an 8K display the difference can be huge IMO. Games look significantly better with 4x DLDSR than they do at native 3840x1600 on my PC. Granted that's on a 38" monitor from 2-3ft away, but the difference is very stark.
 
Read a post on Neogaf that M2 SSD move over from PS5 to 5Pro does not work.

Can anyone here double check that.

When I set mine up lastnight, the transfer process only moved the content from the internal drive. The games on the second nvme didn't transfer. But I just took that drive from the PS5 and plugged it into the Pro and just manually moved all the content to the internal drive. I then put the drive back in the PS5 and put the new one back in the Pro. Everything worked fine after that. My external USB drive I just plugged into the pro and it was happy with that. Nothing needed re-installing. I guess it's all tied to your account and not hardware.
 
Checked briefly re4 remake if first scene resolution mode with ray tracing on and resolution is notable higher on pro also 78fps vs 50, so 56%, there is potential in hw.
 
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