PS5 Pro *spawn

Curious, but how does it stack up to the 4070? In third-party titles, it doesn't seem that it quite matches it. It might match or even surpass it in first-party games though.

According to TPU the 4070 is 52% faster than the 6700 in raster so on average I'd expect the Pro to be a little slower. But as you say, it's within the margins where a very well optimised game for the console could still exceed it if the PC side optimisation is poor or even just average as is the case for many Sony first party titles (to be expected).
 
No Man's Sky in 8K
PSSR support
Sharper Resolution
Higher Framerates
Improved Lighting
Ultra Quality Reflections
High Quality Ambient Occlusion
4K at 60FPS8K at 30FPS
Huge Upgrade to PSVR2 - (PSVR2 get's pro upgrades? Sounds like it's worth it! :runaway: )

We can’t wait for folks to see what is possible in No Man’s Sky on PlayStation 5 Pro
I'll have to check it out if it's on sale.
 
According to TPU the 4070 is 52% faster than the 6700 in raster so on average I'd expect the Pro to be a little slower. But as you say, it's within the margins where a very well optimised game for the console could still exceed it if the PC side optimisation is poor or even just average as is the case for many Sony first party titles (to be expected).
I see 60% faster on Techpowerup and that's at 1080p. Would probably be closer to 70% at higher resolutions.

Besides, I'd like concrete head-to-head benchmarks, not just extrapolations.
 
I see 60% faster on Techpowerup and that's at 1080p. Would probably be closer to 70% at higher resolutions.

Besides, I'd like concrete head-to-head benchmarks, not just extrapolations.

The Pro, as it is close to a RX6800, should be close to RTX 4070 in raw raster if techpowerup is to be believed. With the 4070 probably being faster. In ray tracing and dlss i'd bet the 4070 is (much) faster.
It is not all that interesting anyway as those are old gpus architectures, Lovelace is already over 2 years old. RTX5000 and RDNA4 are around the corner.
 
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Some brazilian guy is doing tests including average resolution. Very interesting stuff.

- Tekken 8: unpatched game (boost mode). In this game we can see an excellent GPU benchmark as game is stable at 60fps and only the resolution is varying. And the impact of CPU (or bandwidth) should be super minimal in such a game.
- Average of 61% better resolution on PS5 Pro (1512p vs 1920p)
- 56% better minimum resolution (1080p vs 1351p)
Both results are consistent. I'd guess 60% better raster performance should be expected on PS5 Pro when not CPU limited in some extent like in Elden Ring.

Also it could mean Sony found a way to use all 60 CUs in boost mode.
 
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Some brazilian guy is doing tests including average resolution. Very interesting stuff.

- Tekken 8: unpatched game (boost mode). In this game we can see an excellent GPU benchmark as game is stable at 60fps and only the resolution is varying. And the impact of CPU (or bandwidth) should be super minimal in such a game.
- Average of 61% better resolution on PS5 Pro (1512p vs 1920p)
- 56% better minimum resolution (1080p vs 1351p)
Both results are consistent. I'd guess 60% better raster performance should be expected on PS5 Pro when not CPU limited in some extent like in Elden Ring.

Also it could mean Sony found a way to use all 60 CUs in boost mode.
Elden ring isn't CPU limited. I played the PS4 version on PS5 and it's a stable 60 fps aside from liurnia where there is a lot of foliage, that would be a GPU limitation.
 
Some brazilian guy is doing tests including average resolution. Very interesting stuff.

- Tekken 8: unpatched game (boost mode). In this game we can see an excellent GPU benchmark as game is stable at 60fps and only the resolution is varying. And the impact of CPU (or bandwidth) should be super minimal in such a game.
- Average of 61% better resolution on PS5 Pro (1512p vs 1920p)
- 56% better minimum resolution (1080p vs 1351p)
Both results are consistent. I'd guess 60% better raster performance should be expected on PS5 Pro when not CPU limited in some extent like in Elden Ring.

Also it could mean Sony found a way to use all 60 CUs in boost mode.
Performance doesn't scale perfectly with resolution, as you can see if you check out the aggregate difference in frame rate when going from 1440p to 4K.

 
I played some Veilguard, Stellar Blade, Star Wars Outlaws, and Warframe last night. Some of the changes are like night and day when playing. Star Wars for instance feels like a whole new game. Gone is the fuzzy vaseline render with washed out colours. Now everything is super defined and smooth when playing. Warframe looks very close to the PC version (but that just allows you to enable PSSR). Stellar Blade looks sublime in either of the Pro modes with HFR on.
 
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