Current Generation Games Analysis Technical Discussion [2024] [XBSX|S, PS5, PC]

The fact is that it looks very good, spiced up with new visual effects. But even if there are no big changes technically, this is a spectacular graphic in high resolution with 60FPS with excellent image quality on current consoles. Much better than the ridiculously low image quality UE5 console versions. Once I get used to the good image quality on a console, I won't lower it, I'd rather avoid games using low-resolution "modern" engines.

Just look at the general opinions, people praise how good the game looks on the console, and many even say how much better quality this traditional technique gives compared to other "modern" games with a limited number of pixels.

Come on, today we play on way bigger TVs, and we need picture quality, like what we can see in this game. This should be the example.
It looks decent enough. I wouldn’t say it comes close to being a representation of good utilization of these current gen consoles. There are a ton of games on PS4 that look quite a bit better, albeit at 30 fps.
 
Playing the Monster Hunter beta on PS5... Good news is that there is a performance mode, running mostly at 50 to 60 by eye.

Bad news, there are some stutters, playing online lowers the framerate in the camp, and the game looks like it's running at 720p. Resolution mode at least looks much sharper.

It has a 120HZ mode, but I haven't tried it.

Technically, the game looks really outdated. The monsters and characters look good, but the environment has some low res textures, pop in is really evident, and some effects like running through water are missing. A beta, but still. RE engine is not ready.
 
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$250-400 used to get you console quality at 2x the framerate or more. Now it gets you console quality or worse. The price of entry for a given level of experience has gone up quite dramatically at almost every tier..
This is so insanely obvious to most everybody paying attention, but somehow people here will still annoyingly argue it for some bizarre reason.

And no, spending $300-400 for the latest gen architecture of GPU just to get 1080p/60fps is not a 'great experience' folks. It's absolutely undeniable that what you get for the money these days is way worse than what it was not that long ago.
 
You may not get raytracing for $400 but raytracing isn’t necessary for a great experience.
The whole discussion here is about whether ray tracing is the future or not.

Are you arguing that ray tracing is gonna be some optional feature going forward indefinitely? Cuz if so, then it's not the future. But if it is the future and will become standard, then hardware costs to run it well need to come down.

That's the whole point.
 
The whole discussion here is about whether ray tracing is the future or not.

Are you arguing that ray tracing is gonna be some optional feature going forward indefinitely? Cuz if so, then it's not the future. But if it is the future and will become standard, then hardware costs to run it well need to come down.

That's the whole point.

Or will the market just adjust and accept the higer price. Look at the price of smart phones as the feature set keeps growing the prices keep going up.
 
Or will the market just adjust and accept the higer price. Look at the price of smart phones as the feature set keeps growing the prices keep going up.
the motorola razr v3 phone launched in 2004 for 500 usd adjusted for inflation is about 820+ usd now, iphone 16 (vanilla) started at like 799 usd
 
This is so insanely obvious to most everybody paying attention, but somehow people here will still annoyingly argue it for some bizarre reason.

And no, spending $300-400 for the latest gen architecture of GPU just to get 1080p/60fps is not a 'great experience' folks. It's absolutely undeniable that what you get for the money these days is way worse than what it was not that long ago.
PS5 users dont even get 1080p/60FPS for $499. A 3060 is enough for 1080p/60 FPS at PS5 performance level while providing much better upscaling with DLSS.
 
This is so insanely obvious to most everybody paying attention, but somehow people here will still annoyingly argue it for some bizarre reason.

And no, spending $300-400 for the latest gen architecture of GPU just to get 1080p/60fps is not a 'great experience' folks. It's absolutely undeniable that what you get for the money these days is way worse than what it was not that long ago.
You don’t even get 1080p/60 with any regularity. You often get 720p/60 or 1080p/30.
 
PS5 users dont even get 1080p/60FPS for $499. A 3060 is enough for 1080p/60 FPS at PS5 performance level while providing much better upscaling with DLSS.
The 3060 is usually weaker than the PS5’s GPU though. At least in rasterization.
 
the motorola razr v3 phone launched in 2004 for 500 usd adjusted for inflation is about 820+ usd now, iphone 16 (vanilla) started at like 799 usd
Vanilla Iphone does not have extra features, like I mentioned. But peoples income has not risen in sync with inflation? Is that noe one of the things people complain about these days?
 
I Phones are often paid for as a small increase to a customer's monthly bill. Discounts for wireless contract renewals and trade-in credits are also available. None of these apply to a console.
 
People buy expensive phones because they are brainwashed that need them, and then they can flash them on the street. Furthermore, they do this because they get these $1,000 plus phones by paying in installments with multi-year service contracts. If you had to pay the 1000-1500 dollars all at once, no one would buy it.

Desktop consoles are a another category.
 
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People buy expensive phones because they are brainwashed that need them, and then they can flash them on the street. Furthermore, they do this because they get these $1,000 plus phones by paying in installments with multi-year service contracts. If you had to pay the 1000-1500 dollars all at once, no one would buy it.

Desktop consoles are a another category.
considering how many hours people put into their phones, 1000-1500 is a decent justification for 3-4 years of usage.
every year it's a much improved camera. It's got more processing power and more battery life. it does more and plays more. I do believe that as terrible as cell phones are on our brains, they are probably the most value bang for buck in terms of ROI. Using it continually for social media and the like will straight up rot your brain, but it's still handy outside of that.
 
considering how many hours people put into their phones, 1000-1500 is a decent justification for 3-4 years of usage.
every year it's a much improved camera. It's got more processing power and more battery life. it does more and plays more. I do believe that as terrible as cell phones are on our brains, they are probably the most value bang for buck in terms of ROI. Using it continually for social media and the like will straight up rot your brain, but it's still handy outside of that.
People use their phone 90% social media and internet. 100$ and 1500$ phone, it is mostly used for the same thing. The modern functions are used for about two days, and then everyone just presses the Internet on them. Expensive phones are only popular because of their role as a status symbol and because they can be purchased in installments.
 
considering how many hours people put into their phones, 1000-1500 is a decent justification for 3-4 years of usage.
every year it's a much improved camera. It's got more processing power and more battery life. it does more and plays more. I do believe that as terrible as cell phones are on our brains, they are probably the most value bang for buck in terms of ROI. Using it continually for social media and the like will straight up rot your brain, but it's still handy outside of that.
for a lot of people their phone is now their camera, their email, their banking, their gaming console, their tv and movie entertainment
 
considering how many hours people put into their phones, 1000-1500 is a decent justification for 3-4 years of usage.
every year it's a much improved camera. It's got more processing power and more battery life. it does more and plays more. I do believe that as terrible as cell phones are on our brains, they are probably the most value bang for buck in terms of ROI. Using it continually for social media and the like will straight up rot your brain, but it's still handy outside of that.
Though true, most people use but a tiny fraction of their phone's potential and would happily make do with cheaper and simpler. In plenty of cases they upgrade simply because their contract allows for it. For plenty of others, they break their current phone that's perfectly adequate and get a new replacement where they don't use most of the features and potential.

Ultimately the investment is neither rationalised nor justifiable in terms of need, but the psychology is at least different in that the device gets full use throughout the day (even if most of the silicon inside it doesn't).
 
Though true, most people use but a tiny fraction of their phone's potential and would happily make do with cheaper and simpler. In plenty of cases they upgrade simply because their contract allows for it. For plenty of others, they break their current phone that's perfectly adequate and get a new replacement where they don't use most of the features and potential.

Ultimately the investment is neither rationalised nor justifiable in terms of need, but the psychology is at least different in that the device gets full use throughout the day (even if most of the silicon inside it doesn't).

People definitely don’t use the vast majority of their phones features but isn’t most of the cost tied up in the battery, screen and camera? Things that people do use a lot.
 
The whole discussion here is about whether ray tracing is the future or not.

Ok, yes raytracing is the future.

Are you arguing that ray tracing is gonna be some optional feature going forward indefinitely?

Don’t know where you got that idea.

But if it is the future and will become standard, then hardware costs to run it well need to come down.

By the time raytracing is required to play games the cost of entry will be much lower (inflation adjusted of course).

You do not need raytracing today to have a great gaming experience.
 
The 3060 is usually weaker than the PS5’s GPU though. At least in rasterization.
With sub 1080p rendering i dont think that raw performance matters so much. Dragon Age runs at 720p in performance mode. A 3060 wont be worse with DLSS Performance in 1440p...
 
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