Just to clarify I'm not necessarily suggesting the PS5 Pro is priced higher at the moment just to absorb demand (or at least entirely) but that I think companies may be somewhat rethinking too low pricing. It's both leaving money on the table and just due to the different nature of things now also can generate bad will due to everything involved around that (good will from low pricing isn't a given, when it's just frustration at not being able to buy one without paying a premium to a third party).
We're also coming out of significant economic disruption, so things going forward might be more steady. Inflation, income, and the optics of both will eventually settle on a new equilibrium. Right now everything is still adjusting to the other.
That's what I refer to in terms of alternative rendering. We're getting basically multiple generations of uplift both on the hardware and software side with ML. Wherea's we're running into dimishing returns in terms of the hardware cost for raster and even the software efficiencies for raster. Even outside of ML such as with RT there is likely a better fidelity for the cost going forward.
With the above the next gen doesn't neccesarily need to focus the big leap on raster (or tflops). Can they increase the user experience in other ways? Well think about it, if we normalize 60 fps for example with this gen that won't need to be basically sacrificed in the performance budget for next gen. If 60 fps is standard next gen can we then have frame gen as a standard with VRR? 80-120fps frame gen with 4k AI upscalers I would say is a pretty big user experience jump in itself and in theory punches way above it's weight in transitor cost.