Yea. I mean. If you are going full compute shader route with geometry and everything, compute based VRS will make sense. If you go 3D pipeline for everything you want mesh shaders, then VRS will make sense (or you roll your MSAA based solution).VRS is one of those performance enhancing features that's gained no traction which is crazy.
To fix these legacy engines will take a long time to retool for all the newest features released. It’s not something I expect to happen soon, it’s unfortunate that PS5 is missing some of these features that could streamlined adoption. But I suspect we will see more adoption by the end of the generation