Makes sense, as ai acceleration in the CU's should be much better than having a separate NPU, thanks to lower latency.I would assume they would use zen+ xillian ai cores and not another discrete chip in a handheld.
Is there any evidence for this?Makes sense, as ai acceleration in the CU's should be much better than having a separate NPU, thanks to lower latency.
I think some engineer talked about it somewhere, but I don't remember where I heard this.Is there any evidence for this?
Cute...I think some engineer talked about it somewhere, but I don't remember where I heard this.
I mean, it makes sense. Both nvidia and Intel aren't using a NPU, and having the ai processing inside the compute units instead of somewhere around the chip gets you lower latency=better performance.Cute...
Intel uses an NPU processing unit in its latest CPUs. That's what I was thinking, NPUs will be part of CPUs, and that's the faster solution. This is not the same as just AI acceleration in GPU CU. A separate discrete chip is not necessarily required.I mean, it makes sense. Both nvidia and Intel aren't using a NPU, and having the ai processing inside the compute units instead of somewhere around the chip gets you lower latency=better performance.
But if they are making an APU, why wouldn't you put it in the GPU compute units? Those npu's in the CPU pale in comparison to modern GPU's capabilities, and integrating it "inside" the CPU isn't a proven concept.Intel uses an NPU processing unit in its latest CPUs. That's what I was thinking, NPUs will be part of CPUs, and that's the faster solution. This is not the same as just AI acceleration in GPU CU. A separate discrete chip is not necessarily required.
It is not worth directly comparing the TOPS performance of GPUs and NPUs. NPUs are more efficient in their own field, because they are specifically designed for artificial intelligence tasks, more efficient than the accelerations designed for this purpose in GPU CUs. For GPUs, the TOPS values provided are only theoretical and include all calculations performed by the GPU, including, for example, graphics operations. Therefore, it is impossible to tell how much TOPS is actually left for the AI while running a game with high graphics details. Additionally, using an NPU prevents the GPU from being unnecessarily burdened by repetitive AI calculations, as a specially designed NPU with its own memory modules is better able to handle these tasks.But if they are making an APU, why wouldn't you put it in the GPU compute units? Those npu's in the CPU pale in comparison to modern GPU's capabilities, and integrating it "inside" the CPU isn't a proven concept.
Admittedly, I don't know enough about the subject. SoIt is not worth directly comparing the TOPS performance of GPUs and NPUs. NPUs are more efficient in their own field, because they are specifically designed for artificial intelligence tasks, more efficient than the accelerations designed for this purpose in GPU CUs. For GPUs, the TOPS values provided are only theoretical and include all calculations performed by the GPU, including, for example, graphics operations. Therefore, it is impossible to tell how much TOPS is actually left for the AI while running a game with high graphics details. Additionally, using an NPU prevents the GPU from being unnecessarily burdened by repetitive AI calculations, as a specially designed NPU with its own memory modules is better able to handle these tasks.
It is true that this will show itself in practice.
Xillian AI? What?
I called this earlier on this year. I think this makes business sense in the medium term. Make the games available on other platforms after focusing on releasing a solid build on the Xbox Series consoles and PC, then release on PS5 some months later. Xbox isnt in a position to have exclusivity with how badly they handled this gen. Next gen they can then make longer timed exclusives with these IP once they figure out their hw platform.
Or sensibly economical?The developers like bg3 developers are just lazy.
There's no quality requirement though. IF your PC struggles, that's on you; buy a better PC. On console, they need a reasonable performance that comes from optimisation work...They literally have it working on a bulldozer and rx 480. With 8 gigs of ram and 4gigs of vram while running full windows.
Total XBS sales is 20 something million, so XBSS is around the ten million mark. NSW is at least 10x that. PS4 not far behind. If there were 50 million XBSS out there, it'd probably be a different story.Developers take the time to make games worth on the switch which is 2017 hardware.
I mean that is how it works. IT's how it works on pc too. Do you think the person using a bulldozer and r580 is using a different version of the game than a person using zen 2 and rdna 2? and then yet more versions for intel cpus/ gpus/nvidia gpus ?
The developers like bg3 developers are just lazy. They literally have it working on a bulldozer and rx 480. With 8 gigs of ram and 4gigs of vram while running full windows. That is the real issue. Developers take the time to make games worth on the switch which is 2017 hardware. Companies are still putting games on on the xbox one/ps4 which is 2013 hardware.
I agree but to be very fair to console gamers, it makes sense when from an early age they are introduced to this simple gaming experience. Parents are not going to spend $1000 on PCs for their 7 year old. They'll buy them a playstation or nintendo switch. These are the future grown gamers of tomorrow and they demand that simple gaming experience. Exclusivity is fundamentally derived from an expectation that devs are fully committed to the hw/ecosystem before providing their titles to other platforms.I can't see a "console" at all for next gen. This will greatly affect the console fan mentality, they won't "trust Microsoft anymore" and just assume all games will come to other platforms. As far as I can tell that's how that attitude works, you need exclusivity to fee like part of a superior "club".
I agree they may not make another console. But they will be a big third party publisher for Sony and Nintendo(and Valve).You're right they could try some sort of PC approach but the question is can they execute it well? Its interesting because they made all the mistakes to kill their hw then turn around and say its due to industry changes which isnt truthful. When they fail to execute on other fronts they will try to say its because of some other x reason. Xbox was the only hw division of the company where MS was actually doing well due to the great work done by Seamus Blackely, Ed Fries, etc. Today the Don Mattricks and Phil Spencers have destroyed a lot of those fundamentals. And its really questionable whether they can execute well moving forward besides relying on acquisitions.I can't see a "console" at all for next gen. This will greatly affect the console fan mentality, they won't "trust Microsoft anymore" and just assume all games will come to other platforms. As far as I can tell that's how that attitude works, you need exclusivity to fee like part of a superior "club".
What I can see is a pair of mini PCs. To reiterate, this seems to make sense with "Xbox Surface". If it's a PC it's a PC of course there's no exclusive games for it. Of course, if it's a PC that means it gets all the Sony games that come to PC too. God of War and Forbidden West on the next Xbox, no effort required.
I can see this line of logic making sense to Microsoft execs. Gaming PCs are where they're successful, but Steam has taken all of that $$$. If say, Windows 12 and Xbox Surface, can claw that back they can make a ton of money off games without needing a single exclusive.
Yeah this is a win win for everyone. Although I dont see Sony or Nintendo releasing their games day and date on PC, more titles will eventually be coming to PC.What I can see is a pair of mini PCs. To reiterate, this seems to make sense with "Xbox Surface". If it's a PC it's a PC of course there's no exclusive games for it. Of course, if it's a PC that means it gets all the Sony games that come to PC too. God of War and Forbidden West on the next Xbox, no effort required.
Steam OS is becoming available to OEMs as well. This could cause issues to MS's business plans for transitioning the Xbox to some sort of Open model. But yes this makes for them to have an Xbox surface type device. Again its about execution which they havent been good at, but that good changeI can see this line of logic making sense to Microsoft execs. Gaming PCs are where they're successful, but Steam has taken all of that $$$. If say, Windows 12 and Xbox Surface, can claw that back they can make a ton of money off games without needing a single exclusive.
As a parent, I've always just passed my old PC parts down to my kids. My oldest got his first PC when he was 4 or 5. No access to the internet, of course, but he mostly played Reader Rabbit and Jump Start games back then.I agree but to be very fair to console gamers, it makes sense when from an early age they are introduced to this simple gaming experience. Parents are not going to spend $1000 on PCs for their 7 year old. They'll buy them a playstation or nintendo switch. These are the future grown gamers of tomorrow and they demand that simple gaming experience. Exclusivity is fundamentally derived from an expectation that devs are fully committed to the hw/ecosystem before providing their titles to other platforms.
This is great, my first experience with gaming was on my dad's work laptop back in 1994/5, it was prince of persia in colour, then it was Sonic on a Sega saturn iirc. Then Fifa on PC around 1999. But mine and your kids experiences isnt a typifying example for most people. A lot of people have their first real gaming experiences either on a home console or portable console for a lot of reasons including cost. So for those born in the early 90s it was Sega Saturns, Sony playstation, Gameboys, N64s. Those born in the late to early 2000s, it was Dreamcast, Gameboy, PS2, Xbox, Gamecube.As a parent, I've always just passed my old PC parts down to my kids. My oldest got his first PC when he was 4 or 5. No access to the internet, of course, but he mostly played Reader Rabbit and Jump Start games back then.