I mean the xbox series x games run on the series s and it is the lesser hardware ? But why are you assuming the mobile console would be lesser ?
a rdna4 zen5/6 based handheld could in a lot of situations be faster than the series s
WRT Series X games running on the Series S: come on man, that's not how it works and you know it. Were that the case, developers would create a Series X version, and the Series S would just run it at a lower resolution. But that's not the case, and we've seen developers have to wrangle with Series S versions.
In terms of "lesser hardware" I mean in terms of lower clockspeeds, lower core counts, fewer CU's, and lower bandwidth. It *may* be possible that such lesser hardware can still run Series S versions at lower resolution etc, but we've yet to see evidence of that in the console space. The Series S doesn't play Xbox 1 X versions of games at lower resolutions, it plays base Xbox 1 versions.
It simply remains to be seen, as we currently have insufficient information.
But I do agree that an Xbox portable, using newer versions of Zen+RDNA could outperform the Series S, even at lower core counts etc as long as they're built for it natively. It may be the case that it can run Series S versions at higher settings, but it remains to be seen.
It would depend on the bump in ipc from rdna 2 to rdna 4 or I guess even 5 depending on when we look at things. Even when looking at zen . Almost every generation of zen you have gotten a 10-15% ipc improvement. So from zen 2-5 you could be looking at anywhere from 30-45% ipc improvements for the cpu clock for clock.
For native games, I agree. For running Series S games, it's unknowable at present. Microsoft is best positioned of the big 3 due to their abstraction, but the limits aren't yet apparent.
Yea I think going to 16 gigs of ram would be smart of MS for a handheld.
Just so we're certain we're singing from the same hymn sheet, I'm proposing 20GB: 16 for devs, 4 for the OS. With IC, that would likely give it enough capacity and bandwidth to operate well into the next generation for the lion's share of games.
Well remember halo was supposed to be a 2020 release. It's very rare that Launch titles are representative of what the console generation brings. Add in covid and it was a big issue. Sony had a less rocky covid period because what they brought out were direct sequels from games made a few years prior. So the majority of the work had already been done.
I agree that launch games are rarely representative of the entire generation, and that COVID had an impact, but developing for the Xbox 1, Xbox 1 X, Xbox Series S, Xbox Series X, and Windows PC's with myriad hardware combinations had an impact too. Cut that down to only the Series S and X, and that's at least some portion of development resources freed up, a 2 orders of magnitude liberation from a ~20MB/s streaming limit, and reason for people to buy a Series console.
As for direct sequels from a few years prior: Halo 5 launched late 2015 and was made by the same studio on the same engine. And I don't think Sony had a less rocky period, I think Jim Ryan made a poor decision in the interest of short term thinking and quarterly profits.