Dynamic clocks have always made sense, I wonder if switch 2 will have it.
I hope so, maybe with developer selectable power profiles. I think Switch 1 already allows selectable clock profiles but I think clocks a fixed within them.
Dynamic clocks have always made sense, I wonder if switch 2 will have it.
SmartShift is about shifting power between the CPU and GPU based on workload, which you would already expect to be happening in an APU. Dynamic clocks have been on the PC for a long time, though I assume Sony's algorithm is different.
It does for GPUI hope so, maybe with developer selectable power profiles. I think Switch 1 already allows selectable clock profiles but I think clocks a fixed within them.
This is old news and was apparent to most not long after the consoles were released, but good on DF for finally arriving at the appropriate conclusion halfway into the generation I guess.
Putting out an opinion early on doesn’t have value if you can’t verify it’s correct.
I don't get the hostility towards DF by some.
The launch of a console is where you expect a lot of noise in terms of data points. In order to actually speak to something definitive you need a trend, a strong signal. 4 years ago prior to launch, I doubt that is enough data points unless every single developer is speaking to him. DF talks about the most 2 common trends, even among all the changes over the years.Plenty of developers were coming out and saying all of this before, during, and after the consoles released. No better verification than the developers who are actually building games for these machines. Look no further than the post above. Loads more where that came from.
I'm surprised no one has looked at the massive gulf in power consumption between these consoles. Both consoles have the same ~230w max wattage and PS5 is almost always running near its maximum according to my power meter. But the X runs more typically in the 160-190w range which suggests that it's often quite underutilized.
The latest FIFA/EA FC24 is a prime example of this and runs in the usual 220-230w range on PS5. But on Xbox it only runs at 150-160 watts. And it's far from being an isolated case.
I haven't kept up on the image quality between sports games on Series and PS5. Are there any graphical differences between the Series and PS5 FIFA/EAFC games? If not, wouldn't it suggest that Series is simple more efficient more so than it being underutilized? If there isn't any real differences, Series X would be producing essentially identical results using lower clocks and less overall wattage.I'm surprised no one has looked at the massive gulf in power consumption between these consoles. Both consoles have the same ~230w max wattage and PS5 is almost always running near its maximum according to my power meter. But the X runs more typically in the 160-190w range which suggests that it's often quite underutilized.
The latest FIFA/EA FC24 is a prime example of this and runs in the usual 220-230w range on PS5. But on Xbox it only runs at 150-160 watts. And it's far from being an isolated case.
Not to mention software was very cross-gen.I have my doubts there was enough data even after the first 2 years post launch. So much of both consoles were still changing and still are.
In the power equation for silicon, frequency is the leading coefficient, as it is cubic. So that clock speed differential is going to be heavily drawing on power. It’s the main reason why we move to more cores or more processing units. We take scaling loss in compensation from dropping the power requirements dramatically.I'm surprised no one has looked at the massive gulf in power consumption between these consoles. Both consoles have the same ~230w max wattage and PS5 is almost always running near its maximum according to my power meter. But the X runs more typically in the 160-190w range which suggests that it's often quite underutilized.
The latest FIFA/EA FC24 is a prime example of this and runs in the usual 220-230w range on PS5. But on Xbox it only runs at 150-160 watts. And it's far from being an isolated case.
Xbox has fixed clocks - during even the most demanding game conditions the frequency shouldn't budge. This means leaving a lot of frequency for peak or even typical clocks on the table.
There are points where the frequency is dropping into the 1900 ~ 2000 mhz range during gaming. This is despite the 6700XT having a higher draw on its own than the entire Series X at the wall.
That chart doesn't show why they're dropping, CPU limited, temperature, streaming hitch, looking at a wall/sky/floor.....there are many reasons that can cause clock fluctuations that aren't simply power related.
Yields is not only defined by max clocks but actually mainly by max power the silicon is able to sustain (which is why overclocking is often done with undervolting). XSX is usually consuming 30W less than PS5 but in some cases it must be able to consume pretty much the same amount of PS5. We saw this in a Matrix demo analysis comparison. My point being yields from launch systems might not be that different.Calculated risk for Sony. You don't know if yields will improve or not or by how much over time. Fast silicon costs more than slower silicon just due to yield. There is only 20% differential in size between the 2 chips at launch (300mm2 vs 360mm2). MS may have played it overly safe from the beginning to ensure that their costs were inline, and Sony has more freedom to play with given their position in the market.
Ultimately you pay per wafer. A 20% SoC area difference can be made up by a 20% yield difference. Sony gets more chips per wafer, but they're hoping that yield improves so that they can claw their money back. There was a very specific reason why you didn't see many PS5 Digitals in the wild at launch. It was a loss, even by today's standard it's still likely to be.
Given how they were both priced fairly equally (even today), we can assume that they SoC cost about the same at launch. PS5 was likely sitting at 73% yield, XSX was likely sitting closer to 88%. With these numbers both would produce about 172-173 chips per wafer.