Flappy Pannus
Veteran
That seems to be a very common view among developers today.Sure you may critique a product, but you should also consider that fixing stuff is like, a huge hassle.
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Sure you may critique a product, but you should also consider that fixing stuff is like, a huge hassle.
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On teams of any decent size you can't just go and fix things. You have an assigned role! You need to be doing your assigned role on your assigned project, so your salary is charged to the right project so everything works right. Even if you did want to just fix, you know, "one thing" you need to get it through the whole pipeline of QA to make sure it doesn't break anything, and pushing it as an official patch which probably has someone else in charge, which is just for Steam because consoles you need to pass validation which is another thing to do before you patch anything. Meaning all of this has to be justified to a manager who's going to ask how much money, exactly, this is going to make the company anyway.
The whole thing makes what might take a modder a single line in a text file an absolute pain for an even relatively big team. It's why that Control "patch" with HDR and a better denoiser and such, from an official dev at Remedy, came out as a mod just for PC rather than an official patch.
Elden Ring is by far, massively their best sales success ever. And the new DLC has already sold more than five million copies, even with its quite high price point.They can't claim ignorance because players have made their voices heard.
There's probably a level of lack of proficiency in certain areas, but this likely stems from them just having different priorities and a heavy lack of turnover. So they have who they have, and their focus is not on refining their tech to a sheen and extracting the most out of a given hardware level, but to make the improvements they feel are useful for their work, and to ensure they can produce good games in a practical and efficient timeframe.either lacks the technical proficiency or they're wilfully incompetent.
I think they are technically good but have their own priorities: big scale and density of the environment, prefer favoring resolution over framerate, seamless open world (creating stutters on PC), generous and expensive lighting to create their specific artstyle and low latency controls at 30fps (creating framepacing problems) on consoles. Overall I think those are good priorities but it could be improved by technical experts like Bluepoint as proven in Demon's Souls.At some point, we just have to accept that Fromsoft either lacks the technical proficiency or they're wilfully incompetent. They can't claim ignorance because players have made their voices heard. I can't think of one fromsoft game that is technically sound. They all have problems.
Of course, because seamless open worlds don't exist on PC. They all stutter, right?I think they are technically good but have their own priorities: big scale and density of the environment, prefer favoring resolution over framerate, seamless open world (creating stutters on PC), generous and expensive lighting to create their specific artstyle and low latency controls at 30fps (creating framepacing problems) on consoles. Overall I think those are good priorities but it could be improved by technical experts like Bluepoint as proven in Demon's Souls.
I still find it hilarious that the world's largest software company can't make development tools that are at least on par with those created by a much smaller electronics company.