D
Here's an image of the PS5 chip alongside the XSX one.
Is this a snapshot from Austin Evan's PS5 teardown? Looks so familiar...
I see pixels just waiting to be counted. Get to it!
The way he mishandled that poor PS5... reminded me of Linus.Yes, exactly right!
The way he mishandled that poor PS5... reminded me of Linus.
Guilty pleasure. I do love watching Linus drop expensive things.
Embark studio game protoype
https://medium.com/embarkstudios/our-continued-journey-89dad7a76bff
Holy shit
I'm not sure if it's even this, at least not on PS5. In Road to PS5 Mark Cerny said: "The best thing is as a game developer when you read from the SSD you don't need to know any of this you don't even need to know that your data is compressed, you just indicate what data you'd like to read from your original uncompressed file and where you'd like to put it and the whole process of loading it happens invisibly to you and at very high speed."Most of it comes down to API usage or lack of it.
Roughly speaking any load time over 3 seconds on PS5 or 6 seconds on Series X means that the game is unoptimized, doing something on the network, idly showing splash screens, or doing some kind of calculations or housekeeping.
Because filling the 16GB RAM (minus OS) should normally never take more than that at 5.5GB/s or 2.5GB/s respectively.
Petition to rename "Quality Modes" in all videogames to "Fancy Pants Mode".If you're running in fancy pants mode