How does the XB1 CPU have lower latency memory access?.
So, its "OK" for poor performance, random crashes, missing shadows, stuttering, clipping and so-forth to exists, because Bethesda makes wandering/gathering/puzzle solving enjoyable?
Mind you, I'm not bashing Fallout 4 (specifically the PC edition), I'm bashing Bethesda for the obvious shoehorned ports. As a PC gamer, I wouldn't stand for, nor pay for, a rotten console port *cough* Batman: Arkham Knight *cough*. To each his own, I guess...
He works with DX11 now?Maybe Boris will help out the FO4 PC version like he did with Skyrim.
I wonder who was the lead platform for FO4 though. Seems like many games where MS has marketing rights, the XB1 version is the more solid version, at least at release. AC:U was like-for-like on console, but XB1 ran considerably smoother. The PS4 version was later patched to make performance very close though. Witcher 3, while 900p on XB1 vs 1080p on PS4, XB1 ran at a considerably smoother framerate than PS4 in demanding areas. Witcher 3 was later patched on PS4 to the point where it runs smoother than the XB1 version. Now Fallout 4... again, identical on consoles but very rough performance, and nothing about it looks like it would stress the PS4. I wonder if PC/XB1 were the lead platforms and it was ported to PS4.There is a much closer console parity than I expected from Fallout 4.
Both consoles aim for 1080p/30fps and both suffer from frame dips. There is no distinctive performance advantage on the PS4 in this case
I don't think any of those games are "ported" to PS4. I'd be curious to know if "lead platform" is even a relevant concept anymore. Most of the big studios have a dedicated team for renderers now. My expectation, with the hardware being basically the same (GCN, x86), that the renderer for each platform would be developed in parallel, and all of the other tools for asset/game creation would be platform agnostic.
Now, if one version were to come out months ahead of the other, that might be a more convincing argument.
Also all this CPU bound discussion always assumes that we never see more compute heavy stuff being handled by async compute, which the PS4 has more of and may make small CPU differences very irrelevant.
He works with DX11 now?
Why was this game even released on XB1/PS4 with all the performance issues, crashes and bugs thats being exhibited? EA, UBISOFT and WB, would of had their heads cut-off across the internet gaming boards for this garbage. What a cluster fuck....
I disagree when you say it is more stable than Witcher 3 at launch, it's not. The game dives and runs at 20 often, even in tiny areas with 2-3 enemies. Then there is the fact that sometimes it will dip to single digit because the game's been running for a while.