27 MB gif removed
30 million polygons in that scene
Show me show me show me!
27 MB gif removed
30 million polygons in that scene
Could just be the 720p res but that video did not look 30million polys by any means. I suppose if they pull back the camera to the cloud maybe it would become more obvious?
We can't. It's a remaster, not a remake.Yeah, I'm aware of them being layered. I'm just not sure if we can call this an HD remake just yet or Resident Evil Remake 1.5 ; since the environments are done simply in the same original manner.
Alien Isolation also has a LOT of geometry, all the bevels and panel details are actually modeled in. Although they don't have too many characters in a scene at any time.
Still, we're finally at a level where this kind of geometry detail is possible. SC can of course push it even further as they're not constrained by any console's performance levels, and they can always add lover LOD meshes for weaker systems (with their budget), but it's still a nice change to see.
However, movie VFX and CG animation are always several orders of magnitudes beyond and ill be for a while. And of course they can add all kinds of fancy stuff on top, cloth and muscle physics, destruction, and so on...
We can't. It's a remaster, not a remake.
A remaster of a remake
can you have polycount of the faces in the shenmue passport facial demos ?