So Kinect is indeed limited by Ms's choice to support non-slims models, not just due to manufacturing costs.
But the part he says kinect cameras are actually high res cameras let wondering, if ms went to much higher res than needed for now, in order to keep current kinect when their new console launches.
It would be really cool to instantly benefit from a higher res camera without the need to buy a new for their next console...
But Ms's full body tracking does not seems to take several frames, every time they show kinect's vision, among their skeletal tracking they are always in sync, and the video feed is juts barely delayed, just like all usb cameras are. Even by watching move footage you can see that the video feed is a little bit behind, and that's a 60fps camera XD
I don't take that as trolling
But using color + known shapes/sizes is exactly what sony is doing in those tech demos and Move. There's even a video where a dev shows how move tracking works and that you can hide parts of the ball so Ps3 thinks the stick moved back.
There's nothing wrong in that, as it can be very freaking precise, but i just kinda want to see how far can just a depth sensor camera go in that department
I think what the dev was talking about is the fact that Kinect has a 640x480 depth camera but on the 360 they can only use it at 360x240 @ 30FPS
unless they are talking about the 1600x1200 Color image size used for taking pictures but I'm not even sure if thats used in the Kinect design.