well, that still means nothing. not to mention tegra2 as we know it would hardly fit a pocketable handheld, let alone one by nintendo.Tegra 2 as we know it is >= Wii
Should I say more?
nVidia made a dev platform that has the needed interfaces for all the targeted segments. No doubt it's bigger than it could be :smile: I've seen many much larger devkits with less functionality.not to mention tegra2 as we know it would hardly fit a pocketable handheld, let alone one by nintendo.
Based on which metrics, though?Tegra 2 as we know it is >= Wii
I posted the link as a good SoC size reference. i'm not implying anything else here. Tegra250 is one massive chip, no wonder it's being pitched at tablets/MIDs.nVidia made a dev platform that has the needed interfaces for all the targeted segments. No doubt it's bigger than it could be :smile: I've seen many much larger devkits with less functionality.
well, that still means nothing. not to mention tegra2 as we know it would hardly fit a pocketable handheld, let alone one by nintendo.
Xmas said:Based on which metrics, though?
GPU: Fillrate seems similar, Tegra is much more programmable. Memory bandwidth might be a much bigger bottleneck on Tegra though.
Agreed, but that's those people's own problem. The 'off-the-shelf-ness' prospects of this development are slim, to say the least.Or rather, it shouldn't mean anything, but a lot of people have been assuming that a standard Tegra 2 is what Nintendo bought.
See my previous post right above yours. Just compare Tegra250's BGA package size to the sizes of the surrounding connectors - e.g. the usb-a female connectors, or the d-sub at the far end of the board. The chip's side is almost 2x the width of a usb-a recepticle (~13mm) - i.e. tegra250 is approx 24mm x 24mm package. Compare that to, say, the OMAP3530 (12mm x 12mm 515-pin BGA), or the OMAP4430 (again, 12mm x 12mm BGA) - tegra250 is 4 times the standard OMAP's package size (and ~800-balls strong) - imagine how that would affect the complexity of a handheld's PCB. There's virtually no chance that this particular chip would end up in a pocket-size handheld/handset. Heck, NV themselves are pushing the chip for tablets/netbooks/nettops. And tegra250 is the only tegra2 specimen we now of.I'm going to parrot everyone else and say I don't really understand what the dev board size has to do with anything, isn't the chip itself even on a grid array adapter? Sure doesn't look very large to me.
Tegra2 should get in the neighborhood of 1.2Gpix/sec with 50% z-culling, 480Mpix/sec drawn/shaded. You also get 5x CSAA for "free" (~10% hit). The Wii at most has to fill 640x480p @ 60hz, arguably handheld displays are higher resolution and the same framerate. To top it off you've got arbitrary length floating-point shaders and all kinds of goodies (like affine-transformed point sprites) on Tegra, so it should be able to beat the Wii on all fronts.
What if it was a Tegra 1 chip variant using a Tergra 2 process? Would it make it any smaller?
What if it was a Tegra 1 chip variant using a Tergra 2 process? Would it make it any smaller?
Albeit I might be wrong but Tegra2 strikes me as the exact same unit amount as Tegra1 on a smaller process with just twice as much frequency, but would like to stand corrected.
Which of course begs the question I'm sure you and others have asked, how does a 2x clock increase yield a 2-3x performance increase?
gigadude, where is the 1.2gpixel/s number from?
I'm guessing the ~3x perf comes from an improved memory infrastructure.
I was assuming 240Mhz/8 Z/clock, 2 pix/clock, 50/50 mix. I've got one sitting on the desk here, I'm working on getting something interesting running on it.
Which of course begs the question I'm sure you and others have asked, how does a 2x clock increase yield a 2-3x performance increase?
Might be wrong but I think it's 16z on 540/545/543.It's not especially surprising since it's what SGX 53x is capable of (not sure if that number increased in higher end parts), but I haven't yet seen it.
Tegra2 doesn't have NEON, this has been confirmed by nVidia: http://tegradeveloper.nvidia.com/tegra/forum/tegra-250-devkit-hw-documentation#comment-546CPU: clock for clock Gecko might offer a bit more, and if Tegra 2 doesn't have NEON then it has SIMD on it as well, but it's 2x1GHz vs 1x729MHz so it's hard not to give it to Tegra 2.
Tegra2 doesn't have NEON, this has been confirmed by nVidia: http://tegradeveloper.nvidia.com/tegra/forum/tegra-250-devkit-hw-documentation#comment-546
What do you mean by "if Tegra 2 doesn't have NEON then it has SIMD on it as well"? When NEON isn't available then you only have v6 SIMD instructions (a very small subset of NEON) or some undocumented IP.