Horizon Forbidden West [PS, PC]

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Think of it another way, if this title were on PC, the PS4 would be something akin to low/mid while the PS5 would be something along the lines of High/Ultra. But the gulf in graphics presentation between PS4 and PS5 is larger than what we see in PC games between low/mid and high/ultra. That's because for something like Ultra on PC, the developer is mostly just boosting existing rendering effects and occasionally swapping in alternative rendering layers (like RT) for an established rendering layer (lighting, shadows, etc.), but they are almost never actually adding anything.

It is quite often easier to remove something from the lower quality version of a game than it is to add something to a higher quality version of a game.

Games on PC usually target lower spec hardware and then attempt to scale up. This leads to not a huge difference between low/mid and high/ultra other than resolution, asset quality and rendering quality. You will almost never see new things added.

If you instead target high and then scale down, you can not only scale down the aforementioned resolution, asset quality and rendering quality ... but more importantly you can just flat out remove things that don't fit into the rendering budget on the lower spec. hardware.

An example of this is that entire parts of the background scene geometry are just removed in the PS4 version compared to the PS5 version. Easier to remove those after the fact when you're trying to figure out what isn't necessarily needed to have a similar experience on the lower end hardware. OTOH - if you find yourself having to add entire geometric assets into a scene, now it becomes more difficult to figure out how to add in scene changing geometry without disrupting the feel of the scene that was originally created for that area of the game.

Not impossible obviously. But it's far easier and less time consuming to take an established scene/area/level and selectively remove things while keeping the same overall look and "feel" versus adding in things and still maintaining the same overall look and "feel".

Think about R&C and the remake of Demon Soul's, they'd be relatively easy to scale down to PS4 if the studios wanted to. However, the flip side of creating them originally on PS4 and then having them scale up to become their current PS5 versions would have been nearly impossible.

Or hell, think of any PS4/XBO title that has been scaled down to work on the Nintendo Switch. Scaling down to NSW hardware is possible and easier than trying to scale up an NSW title into a PS4/XBO game of the same scale and feature set as when you scaled down a PS4/XBO game to NSW.

Would Skyrim or No Man's Sky on PS4/XBO be what they currently are if instead they had targeted the NSW at the start and then later were scaled up to run on PS4/XBO? Those games would have been drastically different if they had started out targeting NSW.

Did targeting PS4 make it impossible to scale No Man's Sky down to NSW level hardware?

Regards,
SB
generaly agree but cant see Ratchet easly ported to ps4 with it instance portals mechanic, it would need a lot of rethinking and use only ram with massive details cut out
 
Started to play, game looks briliant in resolution mode, in performance mode 1800cb is just not good enough (especially on far background). Thx Chris for tip, lowering camera sensitivity helps in 30fps mode.
 
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FL4Nm-kXEBMoFam
 
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btw first time will probably use standard mode on my lg cx just with reduced sharpness and little color vs gaming mode, surprised how good frame insertion works
 
Playing Horizon I'm struck by how grainy/noisy the image is, especially on performance mode. Very little temporal stability from frame to frame, nearly constant shimmering in grass, on the edges of surfaces, etc. Amazing looking game, but I can't think of another game that made the same choices regarding image quality.
 
Playing Horizon I'm struck by how grainy/noisy the image is, especially on performance mode. Very little temporal stability from frame to frame, nearly constant shimmering in grass, on the edges of surfaces, etc. Amazing looking game, but I can't think of another game that made the same choices regarding image quality.

Was that with the restart-twice patch applied, that Chris1515 posted about? https://forum.beyond3d.com/goto/post?id=2242233#post-2242233
 
Never mind. Back to 30. Oh I can’t decide, I’m going out.

Started to play, game looks briliant in resolution mode, in performance mode 1800cb is just not good enough (especially on far background). Thx Chris for tip, lowering camera sensitivity helps in 30fps mode.

Im not touching the performance mode, im finding the same as what DF reported on the 60fps (performance) mode. Been playing most of the evening and i absolutely think the 30fps (quality) mode is the way to go if you want fidelity. And thats coming from a pc gamer (main platform). The 30fps mode is very good in this one, theres 30fps and theres 30fps, in FW it feels smooth and consistent and the game-type, 3rd person/non fast paced-precision and much of it is exploring (for me atleast), the 30fps mode does fit much better.
Would i have liked 60fps and quality? Yeah, but atleast i have an excuse for a double dip later on :p

Amazing looking game, the best the PS5 has to offer so far. Never thought FW would take that place, and it seems the majority thinks so.
 
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