Horizon Forbidden West [PS, PC]

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Dialog with NPC on side quest

They did a fantastic job WRT head, arm, hand and body movements while conversing. That's something that is quite often missed in games and a big reason why conversations in most games looks unnatural.

While I likely won't ever play the game, when this comes to PC, I'll likely buy it when it's on sale just to throw the developer some money.

Regards,
SB
 
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Watching Cohh play and a few things bother me. Enemy corpses that are just environmental decoration have arrows sticking out of them from past combats. Enemy corpses that you kill, don't show arrows sticking out of them. It's really weird seeing enemies you kill next to dead enemies that are part of the environment. Like, why aren't Aloy's arrows sticking out of the corpse like the ones in the environment?

Aaaaaah. It's minor, but it bugs me.

Also, underwater rendering isn't quite right when you look up at the surface of the water from underwater.

That said the game is gorgeous. But it's the fact that it looks so good that makes things really stick out when it's not done as well as the other excellent parts of the presentation. So the poison gas bubbling looks strangely disconnected. They'd look fine in a game which isn't generally so excellent looking, but considering how great everything in the game looks, it really sticks out as not being on the same level.

Which reminds me of something I've been thinking about. The better a game looks, the more critical I am of things not being correct or not being of a consistently good quality. Something that I'm far more forgiving of when a game isn't really good looking. Imperfections just generally really stick out a lot more when the overall presentation is excellent versus not so great or just good.

That paradoxically means that the more realistic graphics rendering gets, games that aim for a realistic look end up looking worse because everything that isn't realistic looking stands out like a festering diseased sore thumb. Which, IMO, is a good thing that HFW didn't go for realistic looking graphics but a more stylized look that borders on realisitc.

Regards,
SB
 
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Pretty cool, some of the developers of the game are in Cohh's stream. It must be great for them to be able to directly see just how much Cohh and his audience are enjoying it.

Regards,
SB
 
Absolutely, i get this game mostly because of its graphics, i dont care for SP/storymodes anymore these days (even though they are very good). And yea, that first screenshot seems straight out of a dream ;)
 
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