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Folks are used to this with Bethesda games because you can literally move anything in the game to anywhere else in the game and that's a lot of data to keep track off and a lot of dead things to keep track off. Since Skyrim on 360/PS3, Bethesda have instituted harsher data culling policies, e.g. when Skyrim was originally released corpses would persist for weeks/months of in-game time meaning the game had to track a metric ton corpses, their exact positions, their inventories and so on but they changed it so corpses would disappear within a game week I think it was. Likewise, just stop tracking odd things you may just move around the open environment but not put into a container.Lets say, one day, CDPR fixed its performance issues. What if its performance also degrade the more you play the game? so its back to choppy mess.
There are definitely memory leaks in Cyberpunk which result in slowdown over a play session but once you close the game and restart you should expect performance to be pretty good. If performance is getting worse patch after patch it's probably because of more robust management of data to reduce crashes. Stopping the crashes is going to be their priority, optimising how data is managed will be something they look at after making the game stable.
So I think it will get better.
edit: grammar/typos.
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