A couple more:talking on making N64 games run at a stable 60 fps, someone has managed to achieve that with Super Mario 64.
"Mario tinkerer extraordinaire Kaze Emanuar has come up with an improved way to run Mario 64 at a silky-smooth 60FPS, in widescreen.
While that sounds like an easy thing to do —just double the frame rate!—doing that speeds up everything (the game originally ran at between 20-30fps), so Kaze had to do some tricks like only triggering the game’s physics every second frame and interpolating the camera’s position so that it’s always in the right spot.
The mod itself isn’t new, but previous versions had some issues; this one is pretty much good to go.
The result is this very modern-looking version of Mario 64, which is exactly what you’d want from an official remaster (make sure to toggle 1010p/60fps in YouTube’s settings):
If you want to try it out, there are download instructions on that video’s YouTube page."
https://kotaku.com/heres-super-mario-64-running-at-60fps-in-widescreen-hd-1827434301
This video again shows the difference between 30 and 60 fps.
btw, does anyone know what is the song that sounds from 6:50 into the video on? I heard it a LOT of times, listening to MIDI files or editing them, but I can't quite remember. Sounds like Mario or Sonic to me -more like Sonic-.
My favourite water though is the water from Kung Fu Panda, it looks real!
They give the nod to Dark Alliance - I approve!
PS1 special mention, not talked in the video
The XBox version is visibly less detailed than the PS2 version in that clip. It has less high-frequency detail, more discernible after the player has been running around in water for a bit (3:18).
Is it DF being towards Sony products or didnt they do any research regarding baldurs gate on the 6th gens? They just assumed things there it seems
Definitely a highlight for the PS1, if not the best water in any game on the system? I'd like to see it as a wireframe mesh in emulation for comparison to Wave Race 64. Obviously the N64 game runs at slower FPS but also puts more rendering time into the rest of the environment that Crash Bandicoot 3 is clearly avoiding.
The XBox version is visibly less detailed than the PS2 version in that clip. It has less high-frequency detail, more discernible after the player has been running around in water for a bit (3:18).
Hmm perhaps, if you say so Never noticed any difference between the two, have both on original hardware on the same tv. Played both dark alliance 1/2 and D&D heroes which seems to have the same engine? Anyway the xbox clearly should be able to replicate the game, probally a PS2 port to the xbox and GC.
If you don't watch them side-by-side, you'd probably not notice because the XB version moves the same. However, in that video, its very apparent that the XB version has less detail. You should be able to see it yourself! The PS2 water is much bumpier. We've discussed this water before on B3D and it was, I believe, the only game to max out VU0. The water generated massive massive polycounts, but the dev discussing this at the time said the rest of the polygon performance was mediocre.Hmm perhaps, if you say so Never noticed any difference between the two, have both on original hardware on the same tv.