Billy Idol
Legend
The new iOs7 design can't be serious. The color composition is devastating, just like an amateur design. The control center (or whatever its called) makes me vomit! Meh.
The new iOs7 design can't be serious. The color composition is devastating, just like an amateur design. The control center (or whatever its called) makes me vomit! Meh.
I actually kind of like the new design. Their current design in a way always seemed a little toy like to me. I'll reserve judgement for until I have had a chance to play with a final build though. I'm mainly wondering what it'll look like on my iPad (3rd generation).
http://gizmodo.com/ios-7-instead-of-flatness-we-got-depth-512291484The control center seems a bit messy layout wise, there's a lot of icons and design elements on one single page, but I suppose you get used to it after using it for a while. My main concern as I mentioned in my OP is, how will this new style work out in bright environs? With so much white and so many thin lines and thin fonts, when the screen contrast is really bad, will this graphical style still work or won't I be able to see a god damn thing?
Gizmodo reports that the icons and background scheme use the ambient light sensor to adapt to the environment so hopefully that helps outdoors. An article comment also speculates that the parallax effect helps too because the ability of the layers underneath to shift with movement helps the eyes distinguish the static contents of the top layers. Although it'll have to be a careful balance between having the under layers jump all over the place with slightly unsteady hands and having to require large hand movements just to read the text.The biggest—and perhaps most elegant—element of the new system is its responsivity. For example, iOS 7 uses the accelerometer to adapt the screen in parallax, achieving those new sorts of depth Ive mentioned. And using the phone’s light meter, it seems that the new icons and background adapt to the lighting to improve readability automatically—a bit like the previous iOS' ability to adapt screen brightness to environmental conditions.
That seems a bit off but I like the new feel and direction where this is headed, although some of the app logos are just plain ... well ... undesirable. Tone the green down slightly.
http://thenextweb.com/apple/2013/06/12/why-does-the-design-of-ios-7-look-so-different/Yeah I've been thinking the same - too many colour gradients for something that's trying to look classy and under-stated. Overall I think it's better, but I get there feeling there's been some heated meetings at Apple HQ and some compromises have been made along the way.
http://thenextweb.com/apple/2013/06/12/why-does-the-design-of-ios-7-look-so-different/
Apparently the inside story of the iOS 7 icon design process is that the look and color pallet was actually set out by the Marketing and Communications department. Apple's marketing prowess is well known of course, but I'm really not sure having the marketing department come up with the UI style for your OS is a good idea. Ive reportedly did that because he wanted new blood to come up with a new direction. Those guidelines were then sent to different app design teams to come up with each icon and apparently there wasn't much coordination after that point between each app team which is why there are inconsistencies. Apple's reportedly aware of this and are already testing changes in newer builds so hopefully things get refined for the final release.
I'm going out on a limb and guess that you're using their world-wide advertising expenses as 'investments in marketing department'?You know, the R&D department of Apple represent less of 8% of the marketing department in term of investment.. ( its not a joke, ... ) .. You know why this is department who developp things and idea.
http://gadgetunit.com/2013/06/10/ap...ed&utm_campaign=Feed:+GadgetUnit+(Gadget+Unit)
Someone's posted the full release notes for the iOS 7 beta 1. Some interesting details include:
-physics in UIKit with gravity, collision, oscillation, and damping
-Sprite Kit framework with built-in rendering, animation, sound, and physics engine to speed up 2D/2.5D game development
-Game Controller framework for official standardized support for third-party controllers
-Multipeer Connectivity framework allows peer-to-peer communication in an app without the internet and separate from Air Drop
-new OpenGL ES extensions: EXT_sRGB, GL_APPLE_pvrtc_sRGB, GL_APPLE_draw_instanced, and GL_APPLE_instanced_arrays
-support for 60 fps video recording
That's an interesting concern. When you're on the homescreen, the parallax effect would cause the screen to update constantly as long as you hold the device in your hand (unless you are a robot and have perfect precision in your extremities...) Since you don't spend too much time staring at the home screen I doubt it'll suck too much juice, but I'm not sure if the parallax effect will be visible inside apps too (like if it's an optional API to enable it.)Wonder if the animations and the new multitasking will significantly decrease battery life on existing devices.
http://thenextweb.com/apple/2013/06/12/why-does-the-design-of-ios-7-look-so-different/
Apparently the inside story of the iOS 7 icon design process is that the look and color pallet was actually set out by the Marketing and Communications department. Apple's marketing prowess is well known of course, but I'm really not sure having the marketing department come up with the UI style for your OS is a good idea. Ive reportedly did that because he wanted new blood to come up with a new direction. Those guidelines were then sent to different app design teams to come up with each icon and apparently there wasn't much coordination after that point between each app team which is why there are inconsistencies. Apple's reportedly aware of this and are already testing changes in newer builds so hopefully things get refined for the final release.
That's an interesting concern. When you're on the homescreen, the parallax effect would cause the screen to update constantly as long as you hold the device in your hand (unless you are a robot and have perfect precision in your extremities...) Since you don't spend too much time staring at the home screen I doubt it'll suck too much juice, but I'm not sure if the parallax effect will be visible inside apps too (like if it's an optional API to enable it.)
If yes then it could become more substantial I suppose, despite TBDR rendering because of all the transparent stuff.