The Depth of Field effect (enabled in Ultra settings) is also DirectCompute based.Yep I think that's the difference. On AMD hardware the hit is similar but still results in playable frame rates because baseline performance is higher.
The Depth of Field effect (enabled in Ultra settings) is also DirectCompute based.Yep I think that's the difference. On AMD hardware the hit is similar but still results in playable frame rates because baseline performance is higher.
Hmm, how easily tressfx is implemented on games? i mean unofficially, modular, by mod.
on skyrim, people seems able to make static thing to have their own custom physics albeit in havok, not tressfx.
So... mod the Tomb Raider to enable tress on everyone?
but their files seems pakced with custom packing.
Just noticed at some angles the hair clips through her shoulders, makes it look like she has hairy armpits
Is it that much of a taboo to know if there are plans about making TressFX possible to leverage to a secondary GPU?
New Tomb Raider patch has these as part of the fixes:
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
Good timing for me, as I'm only about 1/2 way through the game. As much as I'm enjoying TR, I doubt I'll replay it so it's good that the patch came before I finished. The game just has too many frustrating moments with the timed jump, river sequences, timed button press events that kills desire for a second go around.
tessfx works with tesselation disabled I didnt expect that
That's because you called it tessfx instead of tressfx.tessfx works with tesselation disabled I didnt expect that
Well they aren't really related?
As was pointed out on The Tech Report, someone else needs some TressFX love:
Wink, wink, AMD!