TressFX: A new frontier of Realism in PC gaming

AMD releases TressFX 4.1, featuring optimized physics simulation shaders & new rendering features
January 27, 2020
AMD has released a new version of its TressFX tech, TressFX 4.1. In case you were unaware of, the TressFX library is AMD’s hair/fur rendering and simulation technology. Therefore, TressFX is designed to use the GPU to simulate and render high quality realistic hair and fur.

According to the press release, TressFX 4.1 features further optimization of the physics simulation shaders. It also packs new rendering features, as well as documentation and tutorials. Not only that, but it comes with an updated TressFX Exporter for Autodesk Maya.

This release also demonstrates TressFX integration with Unreal Engine 4.22. According to AMD, this is a minimal integration to improve ease-of-use with multiple TressFX components, features, and rendering and simulation materials.
https://www.dsogaming.com/news/amd-...n-shaders-new-rendering-features/#more-134767
 
What a lot of people are thinking about all this talk from amd about tressfx is, it's a diversion from talking about raytracing because they dont have anything.
 
What a lot of people are thinking about all this talk from amd about tressfx is, it's a diversion from talking about raytracing because they dont have anything.
LOL, what? So because there is now couple chips on the market that can accelerate RT, everyone at AMD should just drop whatever they're doing until they have RT acceleration too? That's the stupidest thing I've heard for a while.
Also, AMD has plenty of RT stuff, not DXR stuff yet but RT stuff nonetheless, and they've confirmed several times that they will release RDNA2 cards with RT acceleration this year, they're not hiding about RT.
 
Back
Top