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Its going to be like 2005-06 again.
They know they are going to have to work their best at media hype & spin, misleading etc to top this current gen & get them to sell. (Whole new younger gamers to fool) The cesspool that is SONY still havnt offered the "photorealistic" games they hyped about back in the day. No game is photorealistic yet, closest I can think is crysis1's trees etc. Unless a back ground still in a racing game added with blur & speed is photorealistic.
Real quality graphics which are so rare these past 4-5yrs require alot of time from devs which is completely against their main purpose to make money for a mediocre audience.
What despicable gimmicks are going to be in this gen?
3D- Games look cool for most gamers, spruce them up to 1080p with shaper textures & most gamers will be more than pleased. 3D is cheap, easy & not detailed at all.
Online- Massive open environments with still mediocre detail with huge numbers of players. Up size the maps but quality remains almost same. Most dont care about the graphics. It will be so much fun for the youth.
All this pointless but seductive spin about 4k resolutions, I can understand if all my blu-rays were magically replaced with 4K versions. You would need a 60-80" HDTV to justify 4K.
Childish interactive controls for slapped up games that bring in the cash. I can see how it would be great on a massive screen playing a "survival simulator/horror story game" where you have to do so much things not possible solely with a controller or keyboard. Build a fire like you would in real-life, make detailed stuff with motion sensor by your hands, skin animals.
Instead of 1000 enemies attacking you, not the old days of resident evil on game cube. They had dignity.
Look how many zombies live on their iphones playing these things they call games. So many console gamers raving about "this new amazing graphics" game on PS3 they got from genericmart. Its all sliding down.
Compare the early console games released in 05-06 & compare them to the best now on console.
They are not much better at all in 6yrs. yet these small differences are adequate. GT5's in game visuals are nitpicking compared to the the first racing games on 360. I beat the next forza or GT on next gen consoles wont even have:
3d grass, (yes i can see it in my real car at high speed)
realistic detailed trees that trump crysis,
amazing detailed roads that are not simple LQ repeated textures covered in blur,
crowds that are as detailed as crysis 2 npcs & not something from san andreas.
Clouds & sky that put crysis to shame,
realistic weather unlike GT5's chessy weather,
scary realistic headlight lighting & shadows (not glowing & showing poor wall textures)
realistic night atmosphere (seriously no game STILL comes close)
ultra realistic in car detail (windscreens, dashboard) that isnt just generic quality,
unbelievably outside car details, something in the ballpark to a cg movie scene like 2012.
This all should be possible with todays absurd amounts of resources. But no dev will put this detail in, that extra requires so much more work. Look at crysis1 (2007 lol) what game since has come close to the detail of the trees & foliage? Consoles should shoot for detail at least what I saw in that gdc unreal2010 demo. All that environment blows crysis1 away.
Why cant games have texture detail that a digicam captures? For example take a photo outside of the concrete footpath from 1M away.
Even though F1 2011 is a crazy fast fun game, the detail might as well be like playing crysis1 on low back in the day. Now how was that possible to enjoy properly? The best night race game Ive played is shift2 & its detail in lighting (night & headlights) isnt real at all. Consoles get most of the fun games but pay the price for looking like crysis1 on low for its time. Red dead redemption looked so fun, finally great game idea, THE old west! But seriously its graphics were a joke & I couldn't enjoy it. All these fun games held back by consoles.
Crysis 2 is kinda good for console, of course its a low res watered down version of the stock pc version, which when pushed only adds tessellation, sharper textures etc. Nothing crash hot when considering its 2011. Still relies on blur, softness & lighting to cover it up. Look at the meat & its average. KillzonePS3 is all softness & blur. So many games look the same literally, its as if they share the same models, textures, lighting & blur.
In 6+years console games haven't advanced much at all.
Some overrated multi platform games that I consider failures on PC for their low quality.
Half life 2 episode 2. Around the time the Half Life franchise died imo.
GTA4. Its a gta game, self explanatory.
Skyrim. Its graphics scream console. Its recycled.
Alan Wake. Biggest never was game all time, embodiment of what is wrong with gaming today, yet most might be none the wiser.
Rage. outdoors rocks 7 textures look average.
I see a typical shooter now should do to crysis1 what crysis1 did to Far Cry. Vegitaion at least on par with what was in gdc2010 unreal demo. No fake 3d water moving around randomly. Have real rolling waves that break on shores with froth. 3d grass, 3d textured surface grass, sand. textures that rival a digicam. detailed plants & trees are seen from large distances. Rocks are not smooth & flat but very course & detailed.
So its bleak & think its time to throw in the towl. This massive drought in PC gaming will most slowly pass, But the bar will always be of mediocre standards with buggy game play that is recycled. People say its not as bad, they bring up sales figures about gamers & say the future is looking up. But that wont improve the stagnate state of graphics.
They know they are going to have to work their best at media hype & spin, misleading etc to top this current gen & get them to sell. (Whole new younger gamers to fool) The cesspool that is SONY still havnt offered the "photorealistic" games they hyped about back in the day. No game is photorealistic yet, closest I can think is crysis1's trees etc. Unless a back ground still in a racing game added with blur & speed is photorealistic.
Real quality graphics which are so rare these past 4-5yrs require alot of time from devs which is completely against their main purpose to make money for a mediocre audience.
What despicable gimmicks are going to be in this gen?
3D- Games look cool for most gamers, spruce them up to 1080p with shaper textures & most gamers will be more than pleased. 3D is cheap, easy & not detailed at all.
Online- Massive open environments with still mediocre detail with huge numbers of players. Up size the maps but quality remains almost same. Most dont care about the graphics. It will be so much fun for the youth.
All this pointless but seductive spin about 4k resolutions, I can understand if all my blu-rays were magically replaced with 4K versions. You would need a 60-80" HDTV to justify 4K.
Childish interactive controls for slapped up games that bring in the cash. I can see how it would be great on a massive screen playing a "survival simulator/horror story game" where you have to do so much things not possible solely with a controller or keyboard. Build a fire like you would in real-life, make detailed stuff with motion sensor by your hands, skin animals.
Instead of 1000 enemies attacking you, not the old days of resident evil on game cube. They had dignity.
Look how many zombies live on their iphones playing these things they call games. So many console gamers raving about "this new amazing graphics" game on PS3 they got from genericmart. Its all sliding down.
Compare the early console games released in 05-06 & compare them to the best now on console.
They are not much better at all in 6yrs. yet these small differences are adequate. GT5's in game visuals are nitpicking compared to the the first racing games on 360. I beat the next forza or GT on next gen consoles wont even have:
3d grass, (yes i can see it in my real car at high speed)
realistic detailed trees that trump crysis,
amazing detailed roads that are not simple LQ repeated textures covered in blur,
crowds that are as detailed as crysis 2 npcs & not something from san andreas.
Clouds & sky that put crysis to shame,
realistic weather unlike GT5's chessy weather,
scary realistic headlight lighting & shadows (not glowing & showing poor wall textures)
realistic night atmosphere (seriously no game STILL comes close)
ultra realistic in car detail (windscreens, dashboard) that isnt just generic quality,
unbelievably outside car details, something in the ballpark to a cg movie scene like 2012.
This all should be possible with todays absurd amounts of resources. But no dev will put this detail in, that extra requires so much more work. Look at crysis1 (2007 lol) what game since has come close to the detail of the trees & foliage? Consoles should shoot for detail at least what I saw in that gdc unreal2010 demo. All that environment blows crysis1 away.
Why cant games have texture detail that a digicam captures? For example take a photo outside of the concrete footpath from 1M away.
Even though F1 2011 is a crazy fast fun game, the detail might as well be like playing crysis1 on low back in the day. Now how was that possible to enjoy properly? The best night race game Ive played is shift2 & its detail in lighting (night & headlights) isnt real at all. Consoles get most of the fun games but pay the price for looking like crysis1 on low for its time. Red dead redemption looked so fun, finally great game idea, THE old west! But seriously its graphics were a joke & I couldn't enjoy it. All these fun games held back by consoles.
Crysis 2 is kinda good for console, of course its a low res watered down version of the stock pc version, which when pushed only adds tessellation, sharper textures etc. Nothing crash hot when considering its 2011. Still relies on blur, softness & lighting to cover it up. Look at the meat & its average. KillzonePS3 is all softness & blur. So many games look the same literally, its as if they share the same models, textures, lighting & blur.
In 6+years console games haven't advanced much at all.
Some overrated multi platform games that I consider failures on PC for their low quality.
Half life 2 episode 2. Around the time the Half Life franchise died imo.
GTA4. Its a gta game, self explanatory.
Skyrim. Its graphics scream console. Its recycled.
Alan Wake. Biggest never was game all time, embodiment of what is wrong with gaming today, yet most might be none the wiser.
Rage. outdoors rocks 7 textures look average.
I see a typical shooter now should do to crysis1 what crysis1 did to Far Cry. Vegitaion at least on par with what was in gdc2010 unreal demo. No fake 3d water moving around randomly. Have real rolling waves that break on shores with froth. 3d grass, 3d textured surface grass, sand. textures that rival a digicam. detailed plants & trees are seen from large distances. Rocks are not smooth & flat but very course & detailed.
So its bleak & think its time to throw in the towl. This massive drought in PC gaming will most slowly pass, But the bar will always be of mediocre standards with buggy game play that is recycled. People say its not as bad, they bring up sales figures about gamers & say the future is looking up. But that wont improve the stagnate state of graphics.