Digital Foundry: Where the Xbox 360's
tessellator is concerned, its use in games has not been widely discussed. Does Trials HD make use of it? Is this one of the keys to extracting further performance in the future?
Sebastian Aaltonen: I think it is not really a hardware question as to why the tessellators in current GPUs haven't been used that much by the majority of the game developers. Porting fully-polygon-based graphics engines, content creation tools, content creation pipelines and storage formats to support curved surfaces is a huge task. Most graphics artists in the game development industry are used to polygon-based modelling programs, and polygon-based modelling tools have become really advanced and widely supported. It will take some time for the game development industry to start using curved surfaces as the main geometry definition, storage and rendering format.