XNA, is it free ?

jvd said:
I never said games that were already developed on the ps3 would be ported easier .

I'm saying games that were going to be made just for the ps3 may now be made for the xbox 2 , pc , ps3 with greater ease than before .

How is this going to work, if just like Fafalada said, there´s no XNA available for PS3?

You say it would make for greater chances for games targeted for PS3 to be attractive to be made for Xbox2 too. I don´t understand how that works, because if a publisher is only interested in making a PS3 game, using tools made for PS3 (obviously incompatible with Xbox 2), how would XNA in any form make it attractive to make it for Xbox 2 too?

Wouldn´t it be pretty much the same situation we´re in right now? How would it change?
 
Almasy said:
jvd said:
I never said games that were already developed on the ps3 would be ported easier .

I'm saying games that were going to be made just for the ps3 may now be made for the xbox 2 , pc , ps3 with greater ease than before .

How is this going to work, if just like Fafalada said, there´s no XNA available for PS3?

You say it would make for greater chances for games targeted for PS3 to be attractive to be made for Xbox2 too. I don´t understand how that works, because if a publisher is only interested in making a PS3 game, using tools made for PS3 (obviously incompatible with Xbox 2), how would XNA in any form make it attractive to make it for Xbox 2 too?

Wouldn´t it be pretty much the same situation we´re in right now? How would it change?

You'll have to wait for them to go more indepth about xna. Sorry
 
However the impression that I have is that it has very little to do with ports at all. It's about making development move faster (primarilly on MS platforms). One of the primary challenges facing developers is being able to build content sooner, XNA is a set of tool to allow that to happen on PC/XBox2.

That's sort of the impression I got... The more sinister side of me paints it more along the line of the Windows strategy in the long-term where you try to get developer lock-in and use that leverage to define your software as *the* reference platform. So instead of developing a PS2 or Xbox game where the machine is the reference, you build an XNA game (analogous to a Windows application), and hardware vendors want XNA games on their hardware, they've got to build XNA compatible machines... (whatever the eventual software reference platform would turn out to be)...

Anyways, that's besides the point. Software/tool improvement will only get you so far at this stage IMO... Granted MS being a large software house would likely see every problem as a software problem... IMO there are so MANY other bigger problems in the game dev industry that need to be solved within the development process itself before the benefits of software really show significant results...
 
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