wco81 said:If XNA is Xbox and PC only, they should be giving it away shouldn't they?
So that developers use it rather than cross-platform middleware like Renderware?
It would be a good strategy to lock developers into an Xbox-only solution.
By the same token, if XNA only produces code good for one console, I would think most developers wouldn't use it, since most of them are going to hedge their bets.
wco81 said:Oh you can't write off exclusives. Even now, people are switching based on whether they want GT4 or Halo2.
Pepto-Bismol said:Alright, I'll admit: I'm not entirely convinced about all this XNA stuff. "Projecting" software onto innumerable pieces of hardware doesn't even sound remotely feasible. As I understand it, computer chips and other devices are speaking their own language -- and somehow XNA is going to tell them ALL what to do?! Please!
Pepto-Bismol said:wco81 said:Oh you can't write off exclusives. Even now, people are switching based on whether they want GT4 or Halo2.
Exactly! Exclusives leverage a machine's strengths while hiding its weaknesses, something you can't do cross-platform without spawning some kind of evil hybrid.
I agree, exclusives & the promise of appealing future exclusives are the driving force behind this industry. It highlights & demonstrates aspects that you initially didn't think that console was capable of. The benefit of coding from the ground up based around a particular console's architecture, & the developer's proficiency at doing so, (coding to the metal) is generally what seperates software exclusives. With multi-platform releases, this cannot be done. I'm convinced XNA will be solely for the Xenon & PC communities, due to Xenon's departure from being a PC-lite to a true gaming console architecturally. They must bridge that gap, as MS has a vested interest in both communities.
jvd:
> But it will a greater tool for those who want to dev for ps3 , xbox 2 ,
> gamecube 2 , pc . .
No. XNA is largely irrelevant for console developers. Especially those who develop for non-M$ platforms for which XNA is not available.
jvd said:I disagree
P4-Fan said:Does Visual Studio support the powerPC?
a688 said:In face the crusoe by transmeta actually translates code on the fly, interperting it into its own language that the processor can understand.
Which is your perogative - but you're living in cloud cuckoo land if you M$ gives a rats ass about anything but themselves. None of their technology will be any good for platforms other than their own, and they have no intention of making it so.
The easier and more attractive it is to make X2 titles the better.
Also I don't imagine the architectures are similar enough for any of the tools and technology to be vaguely portable
jvd said:ms , sony and nintendo will all have thier exclusives but the one it hurts the most is sony as they are the ones with the lowest quality in house dev teams .