Perhaps you can translate these into sensible form, Dave. If not, then forgive my ignorance.
As I understand it, the ROPs are integrated with the EDRAM module. Does this in any way impede their access to main memory?
I'm also curious to know exactly how much tiling can occur (720p w/4xAA and FX8 buffers will tile less often than the same with FP16 buffers) before it becomes less efficient than just having kept the buffer in main RAM?
Finally, if tiling does impact speed noticably, will games come with an option for either 480p w/4xAA OR 720p w/o AA (in the sense that both will fit into EDRAM w/o tiling)?
As I understand it, the ROPs are integrated with the EDRAM module. Does this in any way impede their access to main memory?
I'm also curious to know exactly how much tiling can occur (720p w/4xAA and FX8 buffers will tile less often than the same with FP16 buffers) before it becomes less efficient than just having kept the buffer in main RAM?
Finally, if tiling does impact speed noticably, will games come with an option for either 480p w/4xAA OR 720p w/o AA (in the sense that both will fit into EDRAM w/o tiling)?