Panajev2001a
Veteran
Pugger said:The PPC cores that will be in Xbox are modified G5's, I thought that was well known. They have been modifed quite extensively apparently.
Uhm...
Name: David Wang (dwang@realworldtech.com) 2/7/05
Singh, S.R. (swaranNOrajSPAMsinghPLEASE@hotmail.com) on 2/7/05 wrote:
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>David Wang (dwang@realworldtech.com) on 2/7/05 wrote:
>---------------------------
>>Today is the day that the CELL processor family gets announced.
>
>One noteworthy point from the question session today was that the
>streaming vector unit in CELL is about 20% dynamic circuits by area (not
>including the RAM arrays, I assume). The register file and forwarding macros heavily
>employ dynamic logic for performance, while the ILB uses dynamic
>circuits for the purpose of increased density.
>
>If anyone has any questions for the presenter of the first CELL paper (7.4),
>either David or myself would be glad to ask them during the author
>discussions this evening.
I just spent about 20 minutes with the gentleman who designed the dynamic logic gates for CELL, and he confirmed my suspecion that the PPE (powerPC processing Element) is based on a "new" 64b PPC core, and the lineage of the processor came out of the research papers presented in ISSCC in 2000. He also gave me his analysis/opinion of the scalability of the dynamic logic down to 45 and 65nm. (short summary: It's just more work.... If dynamic stops working, we'll go static, but keep dynamic for the speed/power/area as long as the process can do it.)
Interesting stuff.
This new processor core seems to have VERY similar requirements/features to the cores used by the Xbox 2/Xenon's CPU: 2-way in-order cores with hardware Multi-threading (SMT), very high clock speed, etc...