DaveBaumann said:
I was taling about the onchip interface (between the ROPs and the EDRAM).
OK, so it was only an misunderstanding.
[crazy math]
What if the 236GBit Interface between the GPU and the eDRAM is no mistake, but reality. Using a little bit of crazy math here I come to the following:
236/256 x 96bit = 88.5 ( rounded to 89bit )
=>
1280x720x88.5bit = 9956,25 KByte
1280x720x89bit = 10012,5 KByte
The result is really close to the reported size of the eDRAM; 10MB
Could it really be true that the datastream from the GPU is transfered to the eDRAM and then compressed down to 75% before stored in the eDRAM? On one side this simple math makes perfect sense, but on the other side IMHO it is simply crazy math with no relationship to the real thing
[/crazy math]
I have also another questions about the eDRAM:
Will the use of eDRAM enhance the effective fillrate/effective pixel-shader power ( TBDR-style ) compared with an normal design, or will the normaly used front-to-back sorting be good enough and has not to/cannot be improved.
What about stencil shadowing? What improvement we will see due to the eDRAM?
What about Dot3? Is the dot3-performance related to the eDRAM, or completely unrelated?