In particular it may have nothing to do with money. From the article:
I read the article. I assume we agree that the objective measure of success in the commercial world is profit, right? And there are fundamentally two approaches; 1) your create/evolve/grow a market which is profitable from the outset (1999+ Apple, classic and modern Sony) or 2) you invest in creating a market around a brand with a strategy from monetising that market later (Google).
My understanding from reading those sections is that MS recognizes that gaming has been a pillar to their OS success at least a major pillar in the consumer space.
I don't know how Microsoft discern consumer customers from enterprise customers - the distinct versions of Windows really are of no help but I think they are off base here. Gaming is important to gamers but a few million games sold on their desktop platform is small than a rounding error in terms of the number of their enterprise customers. And while I'm sure Microsoft ar keen to told on to what consumer space they still own, it's enterprise that drives their profits.
What separates Windows from OS X and Linux? Gaming. It's the only suitable platform in terms of support.
I need to switch to Windows to game less and less on Mac and before decrying the other platforms, let's see where Apple goes with
Metal. EPIC have support for since Unreal Engine 4.3 and
Unity are working to bring support there. I didn't buy a Mac for gaming and never expected to be able to lose Windows although if you're willing to give up a little performance most games will run under.
But I disagree, gaming is not what separates OS X and Linux. Many of the people on non-Windows operating systems also want play games with decent performance but have been limited to OpenGL, mimicking DirectX with WINE or just virtualising or booting Windows where a native alternative wasn't an option. I don't want to have to reboot to play a game and I don't want to run Windows, I like UNIX thanks.
So from what I'm reading, they understand that all their devices and platforms need to be built with this pillar in mind.
I think Microsoft will be OK as long as their OS lets people access Facebook, Twitter and Instagram. Usage of web services vastly dwarfs games but sure, if your market is slowly eroding (Windows) you want to minimise the erosion as much as possible.
Looking at it from a profit perspective misses out on the larger aspect that gaming likely has a large part as to why people have never left Windows in the consumer space. I'll flip your own suggestion on you: Why license out DirectX, when it's easier to license out Windows 10? Dreamcast may have been the first, but it may not be the last.
Your first statement is huge leap. The Windows gaming market isn't big relative to the Windows market at large or social media services - those are volume uses and uses you don't need Windows for.
As for why licensing Windows when it's "easier" to licence Windows? Judging by the piracy levels of Windows I don't think it's easier to licence Windows plus, as I mentioned above, I don't want to have to reboot another OS to play a game. There is only one reason I boot to Windows: DirectX. Even games that run a little better on Windows like World of Warcraft, Starcraft 2, Minecraft, XCom, Wasteland 2 (actually a whole bunch of indie games) I'm not rebooting for.
Having suggested Microsoft licensing DirectX to others I think it's probably already too late for Mac as Metal rolls out in OS X El Capitan along with direct support in some important engines and you know more will follow. This will make it easier to get good performance out of a Mac as demonstrated by Unreal's presentation at WWDC in June.
The fight over the living room space (for MS) may well be over.
I don't think the fight even started. Microsoft, Sony and Google were so busy with initiatives to be the "one device" connected to people's dumb TVs they overlooked user's preference to use their existing mobile devices alongside their existing dumb TVs. I ignored Google's many 'TV' products and bought a ChromeCast - job done!
If gaming was truly this separate entity that no longer plays a major role at MS, why bother inviting head of Xbox to Windows meetings? To me, I think they have it right. Gaming needs to be in every facet of what they do.
This has drifted quote far from my question, which still remains, is gaming profitable for Microsoft. The obviously follow up questions are, if not, will it every be and therefore is it worth pursuing at the kind of costs associated with being a platform holder with the kind of finances that Microsoft never want to be transparent about?
How has Apple really held onto the mobile market?
Desirable and competetive products? It's thinks it's as simple as that. Not everything is do with gaming. Apple make products that sell themselves.