Xbox : What should MS do next? *spawn

What MS should do next?

Games games games...

They just need to double down and make/fund great exclusive games. Or even buy up wash-up old third party IPs if they don't want to have to face the risk of launch too many new IP.

MS' biggest strength is in their ability to market games to gamers. Especially dudebro-type games to the same dudebros that generally seem to associate their gaming tastes with the XB platform. The one thing they have going for them is the Xbox dudebro thing, since "dudebro" sensibilities and gaming genres are the games that typically sell gangbusters in today's market.

They need to focus on getting Halo:5 out the door, on time and on budget, and focus on making it the very best Halo yet.

They also need to focus on making other new stuff. Stuff like TitanFall that people will readily associate with the brand, and stuff that will have mass appeal.

Trying to follow Sony and chase indies and niche genres will not help them, since their already in a weak sales position, and they cannot afford to only invest in games with only narrow appeal. They need to focus on contracting internal developement on games that will force every PS4 owner to consider also buying an XB1, since they're both fighting for the same audience.

And they need to do something to try to rescusitate their platform outside the US. Since for the most part it's starting to look like outside of the US and UK, XB1 is a stillborn.
 
Phil Spencer is the right guy imo...certainly after reading his new interview. I am happy that games are the focus again...lol at all B3Ders who said games are not that important and TV focus is cool...lol again.

I hope Phil invests as much money as he can in making games exclusives...I don't like additional exclusive content, this is against gamers imo. Make it full exclusive and maybe invest in a first party MS gaming studio...then the X1 is a nice consol to have. Further, dare I say, invest in a AAA Kinect game and prove me wrong that Kinect is really appropriate for games I like.

As everybody thinks: games games games!
 
Phil Spencer is the right guy imo...certainly after reading his new interview.
I felt he was horribly evasive. Could have been a lot more straightforward with his language.

I hope Phil invests as much money as he can in making games exclusives...I don't like additional exclusive content, this is against gamers imo.
What's the difference? Pay $n million to secure games to your platform, or pay $n million to secure content. Either way, it's the same thing with requiring gamers to own your platform to access the content/games. If there was cross-platform gaming I could see exclusive content being a negative, but there isn't.
 
I felt he was horribly evasive. Could have been a lot more straightforward with his language. What's the difference? Pay $n million to secure games to your platform, or pay $n million to secure content. Either way, it's the same thing with requiring gamers to own your platform to access the content/games. If there was cross-platform gaming I could see exclusive content being a negative, but there isn't.

He was as open as he could be imo. What did he not answer?

The problem with content: if X1 has more content...I suppose the game to have better gfx on PS4. So I need to decide. I hated this back in the PS360 days! If it is full platform exclusive...no choice, thus easy :)
 
He was as open as he could be imo. What did he not answer?
He just went about the answers in a very verbose, indirect way.

The problem with content: if X1 has more content...I suppose the game to have better gfx on PS4. So I need to decide. I hated this back in the PS360 days! If it is full platform exclusive...no choice, thus easy :)
You mean if you own both consoles? I guess you're right there.
 
It detects your pulse (accurately as a device that is directly on the body?).

What else does it do?

BP? Distance run? Weights lifted? Stairs climbed?

Tracks you posture during the excercises. I guess in any effort to promote proper form. Its also provides an score with each workout and tracks the overall cumulative score over time like cheevos.
 
Muscle mapping. Energy metre. And a programme of content. Even if Xbox Fitness didn't have the skeletal tracking and associated performance evaluations, the programme of content makes it way more than a strap-on heart-rate monitor.
 
Muscle mapping. Energy metre. And a programme of content. Even if Xbox Fitness didn't have the skeletal tracking and associated performance evaluations, the programme of content makes it way more than a strap-on heart-rate monitor.

THat content isn't permanently offered is it?

Isn't it like the first year for XBL subscribers?

And if you don't pay for XBL, you can't even have a chance to pay for additional content.
 
THat content isn't permanently offered is it? Isn't it like the first year for XBL subscribers? And if you don't pay for XBL, you can't even have a chance to pay for additional content.
So that's how it's like a heart-rate monitor? :???: Kinect Fitness is a unique fitness product that uses Kinect's unique abilities to augment traditional at-home fitness programmes. It's a unique use of Kinect that adds value for some users. It's not like a $500 heart-rate monitor.

If you want to continue this seriously, you may want to retract you initial statement for the absurdity it is. Then we can move on to what Kinect does and doesn't offer.
 
So that's how it's like a heart-rate monitor? :???: Kinect Fitness is a unique fitness product that uses Kinect's unique abilities to augment traditional at-home fitness programmes. It's a unique use of Kinect that adds value for some users. It's not like a $500 heart-rate monitor.

If you want to continue this seriously, you may want to retract you initial statement for the absurdity it is. Then we can move on to what Kinect does and doesn't offer.

For someone who plays games and exercises this may clearly appear like a huge value. But I wonder. Would someone who doesnt care about games really spend $500 for that unique feature?
 
For someone who plays games and exercises this may clearly appear like a huge value. But I wonder. Would someone who doesnt care about games really spend $500 for that unique feature?

It's possible. People spend hundreds of dollars on exercise machines that will likely benefit them less than a Kinect enabled Xbox One.

One of the biggest things that makes exercise equipment go unused is the boredom and motivation factor. Exercise video's generally have better traction at getting people into shape. Xbox takes those video exercise routines and makes them interactive with feedback on how well you are doing and whether you are doing them correctly.

Consoles for that purpose are never going to be larger than a niche market, but that combined with the draw to people who also like to game makes it an attractive solution and widens the appeal and marketability of the fitness aspect. Similar in many ways to how Wii Fitness helped move a lot of machines. Some small niche of whom only got it for the fitness (and bowling :p).

The console will still live and die based on games. But fitness opens it up to a wider potential consumer base than just games alone.

Regards,
SB
 
For someone who plays games and exercises this may clearly appear like a huge value.
I don't know. I was only replying to wco81's post. He originally opened saying Kinect 2 wasn't shown doing anything new (although admittedly games). Brit responded with Kinect Fitness. Wco81 claimed that was just a $500 heart rate monitor.

If there's an argument that Fitness isn't what the market is looking for and MS failed to Kinect's application in games, that can be made. But calling Xbox Fitness a heart-rate monitor is erroneous. It does a lot more, unique to Kinect 2. I'll also highlight Wii Fit with over 22 million balance boards sold. There's obviously some interest there in the fitness and healthy living sector, which is also an area mobile is getting into.
 
I admit I didn't pay too much attention to Xbox Fitness when it was announced but my recollection was that you'd have to pay to be able to continue using it.

That is, you get the hardware component, which is the Kinect 2 sensors which can detect your pulse.

But to get the software and service component, it would cost people ongoing fees on top of the cost of the hardware.

This segue into XF was in the context of discussing the capabilities of the K2. In this case, it can track pulse and do some other biometrics?

But it doesn't include XF (unless MS is bundling it permanently), it enables applications like XF.

It would be like saying a computer lets you author long documents and run financial models. Not exactly, a computer enables you to run applications software that lets you do these activities but rarely includes software like Office included in the price.
 
This segue into XF was in the context of discussing the capabilities of the K2. In this case, it can track pulse and do some other biometrics?

As well as track posture, position, movement, balance, etc. All important to varying degrees for a fitness title.

Regards,
SB
 
That is, you get the hardware component, which is the Kinect 2 sensors which can detect your pulse.

This segue into XF was in the context of discussing the capabilities of the K2. In this case, it can track pulse and do some other biometrics?
Yes. It does other biometrics.

But it doesn't include XF (unless MS is bundling it permanently), it enables applications like XF.

It would be like saying a computer lets you author long documents and run financial models. Not exactly, a computer enables you to run applications software that lets you do these activities but rarely includes software like Office included in the price.
I don't see the relevance to your argument. Kinect 2 doesn't let you play games either - you still have to buy the software. You were talking about MS not showing Kinect 2 doing anything differently for games.

http://forum.beyond3d.com/showpost.php?p=1867822&postcount=213
Yet they could not demonstrate Kinect 2 games doing things that the original Kinect didn't already do, mainly dance games and such.
Where does the cost of the service come in to that observation? What if MS had shown a full bodytracked Halo game? Would you complain you still have to buy the game? :???:

To be clear on Xbox Fitness, you get 1 year's use of the service on a unique device doing stuff only Kinect2 can do. Then you can subscribe. In terms of doing unique stuff Kinect 1 couldn't do, that's proven, although not implemented in games much. In terms of doing stuff without having to pay for software, Kinect 2 provides nothing beyond camera-tracked voice chat and IO.
 
The kinect technology is pretty neat no doubt, it just doesn't work well for set top gaming applications.

Going to be really interesting to see what Apple is going to do with it once they shrink it down enough to fit on a phone/tablet. The tech will really shine in mobile applications.
 
Well the main advantage of working with mobile devices would be that you could move it to places where exercise would be easier to do.

My home isn't set up for heavy exercise in the living room. A bigger house might be able to dedicate a big enough room for a TV with Kinect and space to do some intensive workouts.

Besides space, you'd probably want good ventilation, like maybe a set of patio doors you can open up with cross ventilation on the opposite side of the room.

But not too many homes might be able to accommodate this kind of configuration.

It would be interesting to see what kind of take-up XF is getting, especially after the first year runs out.

While it would be convenient to be able to work out at home, a lot of people are just going to go to the gym, so K2/XF combo might not be such a strong selling point for the X1.
 
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