cheapchips
Veteran
That's (almost) exactly what they're doing, according to this DF article back in September. Original Xbox games should run at 9x (1920x1440 for 480p), and enhanced 360 titles should run at 4x (1440p for 720p).Still think they could've instead of x9 resolution increase make it do x4 for the enhanced x360 and og xbox games. Maybe in the future.
We've known for a while the custom SSD in the Series X/S is PCIe 4.0 x2 (2 lanes), effectively getting the same max performance as a standard PCIe 3.0 x4 NVMe drive.
so that was a lie
But even if you found a 2230 sized PCIe 4.0 SSD that provides 3.5GB/s on 2 lanes of PCIe 4.0, I doubt the I/O hardware would make use of more than the standard 2.5GB/s raw throughput it's been designed around.
Rato Borrachudo is live streaming his Series S disassembly right now. It’s also a standlone drive, it’s not Western Digital and they said it’s the same manufacturer of the Surface SSDs. He is about to install a larger Samsung SSD drive to see if it works.
They also said people yesterday thought the Series X SSD is gen 3 because they matched the model number of the Series X SSD with another one on WD site that has a similar model number. However, they said it has one different letter on the X model, which differentiates it from the gen 3 people were thinking it was the same. They said it isn’t, it is gen 4.
If anyone wants to watch his experiment with the Samsung SSD, here is his Twitch link (it’s in Portuguese, since he is a fellow Brazilian, but you can watch it anyway): https://www.twitch.tv/ratoborrachudo
It didn’t work.
Full hardware Backcompat confirmed
so that was a lie
Perhaps it's just a manufacturer ID check, in which case a Surface SSD could be recognized by the OS?Some have tried putting standard Samsung M.2 2230 NVME in there and it didn't work. Many suspect it's because of customized firmware.
https://forum.xboxera.com/t/xbox-series-x-s-ssd-are-not-soldered-to-the-pcb/4691/31
https://forum.xboxera.com/t/xbox-series-x-s-ssd-are-not-soldered-to-the-pcb/4691/35
Perhaps it's just a manufacturer ID check, in which case a Surface SSD could be recognized by the OS?
when we first started building the original Xbox 360 - the smallest one without the HDD - that cost us about $460
Goossen is essentially suggesting that leveraging these nodes for cheaper consoles may not be an option
Confirmation of 8GB available to devs on Lockhart.so we feel good about the 8GB that we make available."
Crikey.
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Oh nice. They included a die shot of Lockhart there. It kind of just reminds me of a typical AMD APU.
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Confirmation of 8GB available to devs on Lockhart.
Well, maybe xD. MVG confirmed it was a retimer chip from the XBO, so it's nothing that'd enable BC in a hardware-based sense. Though that shouldn't be surprising for anyone; MS've already said multiple times their BC is emulation-esque. They wouldn't need XBO CPU, GPU etc. to accomplish it.
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It´s strange that they didn´t change the xbox one marking in the Series S southbridge
The XSS was the right decision.
depends on die size , i think MS can make 3 xss apus per xsx apu. So they shouldn't have a real issue meeting demand.I'm still curious if MS will nail down the production allocation balance that best suits demand for both models, knowing these two systems are sharing production budgets for manufacturing, assembly, shipping & handling etc. But so far it seems they have a pretty good handling on that.
It was my biggest worry for a while actually because I got over the whole "it'll hold next-gen back" nonsense rather quickly (and with WD:Legion results on Series S I don't think that concern really flies anymore), but matching production budgets to both systems in line with expected levels of demand, that could always be a challenge.