XBox One, PS4, DRM, and You

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ff for the ps3 didn't come out 7-8 years ago. Ps3 wasn't even out then.

Look at how fast people are blowing off the charge for online gaming with the ps4. Dig up past post by some people here and see how much they would complain about ms charging and how bad it was. Now they are all saying its fine that it costs money cause they pay for psn anyway and so on and so forth.

Yes just on these forums you can find ps3 users that won't buy the ps4 because of that online charge. Those that already pay for ps+ can hardly be blamed for not caring. I care btw :)
 
I think all the current issues are over blown even the drm stuff on the xbox one. If you don't like it don't buy it. I for one look forward to some of the features that come along with allways connected games titan fall looks really cool to me
 
So - single player games/ content cannot be locked out by the publisher when it comes to used copies or rentals? That is straight from Sony correct?

At least that is what they told us. Publishers can choose to circumvent by creating online only games. Can create online passes, etc. Ps3 all over again.
 
I believe that the Xbox One running games in VM will allow them to have backward compatibility going forward and is creating a situation where games become part of the same eco-system as apps and music etc. so I think long term this is a solution to your problem (linked to digital licenses rather than hardware) so you can play these games on many devices in future and at LEAST on next next gen consoles
That's an enormous leap. Just because an environment is virtualised that in way implies that the following generation will be backwards compatible.

We still don't know to what extent the hardware (octocore x86 CPU, custom Radeon GPU with 32mb ESRAM, 8Gb DDR3 RAM) is abstracted from the game developer but I'd bet a sizeable number of steak dinners that it's not going to approaching the extent that a Windows game is written in such a generalised way to run on any almost x86 setup or any DirectX GPU.

Developers will be writing x86 code, shaders and rendering engines optimised to get the best out of the architecture accessible to the games OS in the box. If Microsoft materially change architectures (CPU or GPU), virtualisation won't help magically make emulating the old hardware any easier. This level abstraction is handled by the drivers.

The hypervisor and dual-OS virtualised setup is very likely there for security and for ease of development for third parties. Netflix don't want to write a native client in an SDK aimed at games, and vise-versa.
 
Guess I missed the built in drm system in the ps4.

Yeah it's exactly the same :rolleyes:

If a game requires a connection itself then suddenly you have your DRM. I think that's what his point was. Look how many games on both platforms are building online right into their game design. It seems all of Ubi's biggest games have it. You'll have Destiny from Activision plus the big competitive MP shooters where 90% of players will be online anyhow.

Like bkilian noted, they are leaving this up to pubs but those companies can immediately get around Sony's shallow "policy" simply by requiring a connection and voila, it's now covered via what, an 'online pass' which kills its use if the game is used?

The reality is if a publisher wants to kill resale of their game on either platform they can do it without the slightest bit of friction or trouble whatsoever.
 
That part of the problem it's a game by game system. We have no idea....

Also I should add the game can only be sold to an approved retailer. So no fair market pricing....

An 'approved retailer' is actually 'participating retailers' which simply means retailers with access to MS's authetnication servers for XBL (so they can wipe a game from one account upon trade in and give it to another when sold used).
 
So if I wish to buy some second hand games from people how do i become an approved retailer

You mean buy from the original use and then resell as a retailer? I dunno. You'd have to talk to MS about that. It doesn't sound like it'd be something particular difficult to implement though.
 
If a game requires a connection itself then suddenly you have your DRM. I think that's what his point was. Look how many games on both platforms are building online right into their game design. It seems all of Ubi's biggest games have it. You'll have Destiny from Activision plus the big competitive MP shooters where 90% of players will be online anyhow.

Like bkilian noted, they are leaving this up to pubs but those companies can immediately get around Sony's shallow "policy" simply by requiring a connection and voila, it's now covered via what, an 'online pass' which kills its use if the game is used?

The reality is if a publisher wants to kill resale of their game on either platform they can do it without the slightest bit of friction or trouble whatsoever.

Guess you given up on the rfid drm. :LOL:

Activation doesn't have online passes now BTW. I cannot see ea bringing the online pass back.

Has any one confirm they are doing down this path? Sounds like a pr disaster .
 
So your not buying a ps4 ?

I preordered it some 2 weeks ago, at gamestop.

It's obvious that i will avoid always online games on a console that requires me to pay for getting online, just because i have PS+ now doesn't mean i will keep it. My PS+ subscription is based on Cloud backup (not saves) and free games a plenty. I have a nice little Vita compilation when i get a Vita :)
 
I preordered it some 2 weeks ago, at gamestop.

It's obvious that i will avoid always online games on a console that requires me to pay for getting online, just because i have PS+ now doesn't mean i will keep it. My PS+ subscription is based on Cloud backup (not saves) and free games a plenty. I have a nice little Vita compilation when i get a Vita :)

pretty easy to work around the negative things when you really want something huh.
 
You come across as someone who supports what ms is doing but then you post this
Don't get me wrong, I don't "support" online DRM. Like I've said before, I have never bought a single Steam game, because their DRM is just too draconian. I also de-DRM all my kindle books, on principle, because it otherwise inconveniences me (I like to fix the terrible digital typesetting and typos that plague eBooks). The DRM on the new xbox would not inconvenience me, so I don't really care about it. I am not currently planning on buying either of the next gen systems though, since they haven't yet convinced me of their value proposition.

And I "sold" my books, sure, to half-price books, for less than the paper alone was worth. I would have been fine with just tossing them in the trash too, but they weighed too much, so some other person can now dispose of them.

Once I have played a game, or read a book, and don't want to keep it, for whatever reason, I consider it worthless. I have already extracted the value from it. Compared to going to the movies, games are very cheap. More than 12 hours of gameplay and everything after that is bonus. Books are even cheaper, many hours of entertainment for less than the cost of a movie.
 
500$ does not equal 499€ nor 429£, 500€ and 429£ translates to about 650+$. :???:

The price hike is less than it seems, once you factor in VAT (20% for UK, 20-25% for most other EU countries).

$500 + 20% VAT is 385£, - so a little over 10% surcharge.
$500 + 20% VAT is 450€
$500 + 25% VAT is 470€

It's better than it used to be where american price in $ equalled UK prices in £ and that was with the pound being 20% stronger than today.

Any words on PS4 pricing in the EU ?

Cheers
 
If a game requires a connection itself then suddenly you have your DRM. I think that's what his point was. Look how many games on both platforms are building online right into their game design. It seems all of Ubi's biggest games have it. You'll have Destiny from Activision plus the big competitive MP shooters where 90% of players will be online anyhow.

Like bkilian noted, they are leaving this up to pubs but those companies can immediately get around Sony's shallow "policy" simply by requiring a connection and voila, it's now covered via what, an 'online pass' which kills its use if the game is used?

The reality is if a publisher wants to kill resale of their game on either platform they can do it without the slightest bit of friction or trouble whatsoever.

Except multiple people from Sony have said today online passes are actually forbidden on the PS4 now that multiplayer is covered by PS Plus. What they do allow is games as a service models so MMOs can offer subscriptions or F2P games can offer microtransactions. As much as the Xbox fanboys desperately want there to be some kind of end around for publishers that will level the playing field, Sony's basically saying they have to actually build games that can sustain such a practice. If you think your game can succeed where everyone has to pay you a monthly fee, more power to you, but don't expect to collect any toll fees for team deathmatch.
 
Microsoft is starting to get some attention in Europe now. A norwegian mainstream newspaper had an article about how Microsoft is breaking norwegian (and EU law) with the DRM strategy. Given their history with the EU, im not sure what their plan is
 
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